日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

CS4386代寫、代做Java語言程序
CS4386代寫、代做Java語言程序

時間:2025-02-19  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CS4386 AI Game Programming (Semester B, 2024-2025)
Assignment 1:
Trap Gomoku
Set by CS4386 TA Team
Tournament1 Deadline:
Friday 28 February 2025 23:59
Tournament2 Deadline:
Wednesday 12 March 2025 23:59
This assignment is worth
15 % (fifteen percent)
of the overall course mark
Overview
1 Introduction
2 Marking Scheme
3 The Trap Gomoku Game
4 Online Judgment Platform
5 Requirements
6 Q&A
7 Academic Honesty
Appendix: Sample submission code
1 Introduction
Your task is to develop an AI program capable of playing the Trap Gomoku game.
You may implement your AI using algorithms covered in class or explore other
strategies. The implementation can be done in Python, Java, C, or C++.
To test and evaluate your AI, you will submit your code to an online AI game
judgment platform. The platform provides three preset AI opponents of varying
difficulty, allowing you to test your AI an unlimited number of times by
competing against them. Testing and refining your AI strategy against the three
preset AIs on the platform will help you improve your AI before competing in the
tournaments, where each participant will compete against every other
participant.
2 Marking Scheme
Item Due Mark
Tournament1 (students vs. students)
Tournament2 (students vs. students)
Students vs. Preset AIs
Report
28th Feb 23:59
12th Mar 23:59
12th Mar 23:59
12th Mar 23:59
20
20
30
30
 Total 100
Your final grade will be based on the following aspects:
● Whether you beat our three preset AIs. If you beat all three preset AIs, you
will get 30 points (10 points for each AI). The battle against each preset AI
is divided into two games: first player and second player. If you win only
one game, you will get 5 points.
● Your ranking in tournaments. We will schedule two tournaments, where
each participant will compete against every other participant once. After
the tournament, you will see where your AI stands in the rankings. These
rankings are an integral part of your overall assessment.
● In addition to the score from your AI performance, the quality of your
report will also affect the final score. Your report should explain your
1
approach, justify algorithmic choices, and analyze the strengths and
weaknesses of your AI.
3 The Trap Gomoku Game
The Trap Gomoku Game is a strategic board game where two artificial
intelligence (AI) players compete by aligning five of their pieces consecutively in
a straight line (horizontally, vertically, or diagonally) on a 15x15 grid. In addition,
at the beginning of the game, the system will randomly generate 10-15 trap
pieces and make them public to players. If the chess piece you place lands on a
trap, it will devour the piece, and the trap will remain.
Each player takes turns placing their pieces, aiming to align five consecutively in
a straight line. The "X" represents the trap, and the black and gray circles
represent Player 1 and Player 2's pieces, respectively (shown in Figure 1). The
game ends when the grid is filled (no more than 225 moves) and the player who
creates five of their pieces consecutively in a straight line on the grid will be the
winner. Special Case: If the board is full and there is still no line of 5 pieces. Then
the side with the longest connection is judged to be the winner (for example, if
the white chess piece has the longest 4 pieces in a line, and the black chess piece
has the longest 3 pieces in a line, then the white piece wins), otherwise, it is a
draw. You are encouraged to come up with your own strategies to make your AI
make better decisions at each turn. We are excited to see your brilliant ideas and
how they challenge each other!
2
Figure 1. Two instances of the game board
4 Online Judgment Platform
Website URL: http://cs4386.cs.cityu.edu.hk/user/login/
This URL can only be accessed within the CityU campus network. If you want to
use this website outside the campus, please use CityU VPN first.
Register and log in
● You should register using your CityU email.
● You should register using your real name.
● Upon registration, you will be assigned a user ID. Only your ID will be
shown in the ranking.
Submit your code: play against preset AI
Click "Game" in the left column, and then you will see the Trap Gomoku game. In
the game description, there are time and memory constraints for each step.
Please note that exceeding the time or memory limit will result in an automatic
loss. Click "Submit Here" to go to the submission page. The platform provides a
sample algorithm: a random decision AI. You can use this as a reference to
understand the input-output format and game mechanics before implementing
your own strategy. The system will only retain your latest submission, so please
ensure that your last submitted code runs correctly. If you have iterated through
3
multiple versions, it is recommended that you save them locally to avoid losing
previous work.
We have set up three predetermined AI opponents for you to challenge:
"Offensive," "Defensive," and "Random," designated by user IDs 1, 2, and 3,
respectively. You can select the AI you want to compete against by choosing its
ID.
After submitting your code, you will not receive the result immediately. You
need to click refresh to view your game results. To ensure fairness and account
for any advantages or disadvantages of moving first, each AI pairing will consist
of two matches:
● One match where your own AI moves first.
● One match where your opponent moves first.
The results of these matches, along with time and memory usage, will be
updated after each submission.
Check log
You can download the log to view the state of the chessboard at each step after
getting the results. We also provide a visual interface that displays the placement
of each move step by step, making it easier for you to analyze and review your
games.
Tournament and Ranking
The tournament itself takes place the day following the deadline. On this
"competition day," the server will be offline. Your AI's performance will be
evaluated based on its win rate across the matches (If there is a draw, it will not
count as a win). When two participants' AIs have identical win rates, the AI that
used less time to achieve its wins will receive a higher ranking. After the
tournament, each participant can view the match logs of all their games against
other players. Once everyone has reviewed the logs and confirmed no issues, we
will announce the tournament rankings through the ranking page.
4
5 Requirements
Format of the code:
● The answer must include the play_games function as the interface for
online judgment, which is defined as,
C/C++: void play_games(int step, int rival_decision1,int rival_decision2);
Python: play_games(step:int,rival_decision_x:int,rival_decision_y:int)->None
Java: public static void play_games(int step, int rival_decision_x, int
rival_decision_y)->None
● Step indicates the move number in the current game. It starts from
Player A, step=1, then turns to player B, step=2, and then turns to
player A, step=3, …, end of the game.
● That is, player A's step is always odd, and player B's step is even.
Step=0 represents an empty checkerboard for initialization.
● rival_decision_x,y are the opponent’s decisions made in the
previous step, which can help you make better responses.
● You can read the board and save the decision through the read_ckbd and
save_decision functions. MAX_M and MAX_N are the size of the board
(equal to 15 in this game). They are defined in battle_base.
● C/C++: void read_ckbd(int step, int array[MAX_M][MAX_N]);
void save_decision(int x, int y);
● Python: read_ckbd(step:int)->List[List[int]]
save_decision(x:int, y:int)->None
● Java: battle_base.read_ckbd(int step) -> int [MAX_M][MAX_N];
battle_base.save_decision(int x, int y);
● In the array/list returned by read_ckbd, 0 represents the unplayed
area and you can make a decision here. 1 represents player A’s
decisions, 2 represents player B’s decisions, and 3 represents the
traps.
● Note that you must save your decision by calling save_decision in
the play_games function, don’t return anything. Do not try to
rewrite those functions, you just call them. You can read the
previous step of chess before the current step.
● The main function is not allowed in the answer.
● You can use print/printf/cout to print logs to help you debug. They will
be printed in the battle_log.txt.
5
● If you use Java, JVM will occupy memory, resulting in higher memory
usage.
Submission requirements:
● For Python users: python base modules (in sys.modules.keys()): functools,
random, sorted, heapq, collections, etc. are allowed. You are not allowed
to use other packages like numpy, sklearn, etc.
● For C/C++ users: most header files are allowed, even including
<bits/stdc++.h>, <iostream> and <algorithm>.
● For Java users: You cannot use external third-party libraries or other
non-standard Java packages that are not included in the JDK.
● You cannot use some system calls such as change directory, list file,
create file, remove file, etc.
● For all AI programs, we limit the running time and the total memory
usage, which you can find on the website.
● Violation of any of the above will raise an error and cause the game to be
lost.
Requirement for the report:
You should write a report to explain your AI. Describe your algorithm as clearly
as possible. Feel free to use examples and add screenshots or other figures if
they can help better illustrate your method. If you adopt some part of your code
from somewhere, you must fully acknowledge this and provide a reference to
where you obtained the code. You must declare how much of your submitted
code is obtained from someone/somewhere else and how much is indeed
written by you. At the end of your report, include the related references from
where you have gathered useful information in working on your assignment.
You need to submit your source code to the online judgment system and submit
your report to Canvas.
Name your files according to the following format, where XXXXXXXX is the 8
digits of your student ID number:
CS4386-2425B-A1-XXXXXXXX-Report.pdf (should be in PDF format)
6 Q&A
We will also create a discussion on Canvas. You can ask questions there; the TAs
will check it daily and answer your questions as soon as possible.
6
7 Academic Honesty
We have repeatedly emphasized the importance of academic honesty. Review
the website https://www.cityu.edu.hk/pvdp/ah/index.htm on academic
honesty if needed.
This is an individual assignment so each of you should write your own code. You
should never send any part of your code to your classmate “for his/her
reference” or copy any part of the code from your classmate. You should
obviously understand the code that you submit, and be able to explain your code
when asked.
Make sure that you do not commit any academic dishonest behaviors while
working on this assignment!
7
Appendix: Sample submission code
Python:
import random
from battle_base import read_ckbd, save_decision,MAX_M,MAX_N
def play_games(step:int,rival_decision_x:int,rival_decision_y:int)->None:
 states = read_ckbd(step-1)
 legal_decision = []
 for m in range(MAX_M):
 for n in range(MAX_N):
 if states[m][n]==0: # 0 is unplayed area
 legal_decision.append((m, n))
 # make your decision here
 decision = random.choice(legal_decision)
 save_decision(decision[0], decision[1])
C:
#include <stdio.h>
#include <stdlib.h>
#include "battle_base.h"
#define max(a,b) ((a) >= (b) ? (a) : (b))
void play_games(int step, int rival_decision_x,int rival_decision_y) {
 int states[MAX_M][MAX_N]; // Assuming MAX_M and MAX_N are defined board
size
 read_ckbd(step-1, states);
 int legal_decision[MAX_M*MAX_N][2];
 int legal_count = 0;
 for (int m = 0; m < MAX_M; m++) {
 for (int n = 0; n < MAX_N; n++) {
 if (states[m][n] == 0) // 0 is unplayed area
 {
 {
 legal_decision[legal_count][0] = m;
 legal_decision[legal_count][1] = n;
 legal_count++;
 }
 }
 }
 }
 // Make your decision here
 int random_index = rand() % legal_count;
 int* decision = legal_decision[random_index]; // Example of random
strategy
 save_decision(decision[0], decision[1]);
}
8
C++:
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include "battle_base.h"
void play_games(int step, int rival_decision1,int rival_decision2) {
 int states[MAX_M][MAX_N]; // Assuming MAX_M and MAX_N are defined board
size
 int states_count = 0;
 read_ckbd(step-1, states);
 int legal_decision[MAX_M*MAX_N][2];
 int legal_count = 0;
 for (int m = 0; m < MAX_M; m++) {
 for (int n = 0; n < MAX_N; n++) {
 if (states[m][n] == 0) // 0 is unplayed area
 {
 {
 legal_decision[legal_count][0] = m;
 legal_decision[legal_count][1] = n;
 legal_count++;
 }
 }
 }
 }
 // Make your decision here
 int random_index = rand() % legal_count;
 int* decision = legal_decision[random_index]; // Example of random
strategy
 save_decision(decision[0], decision[1]);
}
Java:
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class play_fun {// Do not change the class name
 static final int MAX_M = battle_base.MAX_M;
 static final int MAX_N = battle_base.MAX_N;
 public static void play_games(int step, int rival_decision_x, int
rival_decision_y) {
 int[][] states = battle_base.read_ckbd(step-1);
 List<int[]> legalDecision = new ArrayList<>();
 for (int m = 0; m < battle_base.MAX_M; m++) {
 for (int n = 0; n < battle_base.MAX_N; n++) {
 if (states[m][n] == 0) { // 0 is unplayed area
 legalDecision.add(new int[]{m, n});
9
 }
 }
 }
 // Make your decision here
 Random random = new Random();
 int[] decision =
legalDecision.get(random.nextInt(legalDecision.size()));
 battle_base.save_decision(decision[0], decision[1]);
 }
}





請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

掃一掃在手機打開當前頁
  • 上一篇:小花分期客戶投訴客服電話-小花分期24小時人工服務熱線電話
  • 下一篇:橙多多全國客服電話-橙多多人工客服服務電話熱線
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        国产精品美女久久久浪潮软件| 亚洲三级免费| 欧美一区二区三区免费观看| 欧美成人精品高清在线播放| 亚洲视频久久| 欧美成人精品一区| 欧美人交a欧美精品| 国产精品美女一区二区| 亚洲精品国产精品国产自| 好吊视频一区二区三区四区| 日韩午夜av电影| 久热精品在线视频| 精品9999| 国产精品v亚洲精品v日韩精品| 国产欧美日韩精品丝袜高跟鞋| 国内精品写真在线观看| 伊人蜜桃色噜噜激情综合| 国产精品一区视频| 午夜欧美理论片| 欧美aⅴ一区二区三区视频| 欧美日韩亚洲视频一区| 国产精品久久久久久久久久尿| 久久久国产精彩视频美女艺术照福利| 国产精品夜夜夜一区二区三区尤| 亚洲一区二区动漫| 日韩系列在线| 91久久久一线二线三线品牌| 在线观看av不卡| 亚洲国产精品日韩| 夜夜嗨av一区二区三区免费区| 国产欧美一区二区三区久久人妖| 久久久精品一区二区三区| 在线观看视频免费一区二区三区| 亚洲午夜性刺激影院| 亚洲综合三区| 欧美亚洲第一页| 原创国产精品91| 亚洲精品黄色| 日韩一二三在线视频播| 欧美寡妇偷汉性猛交| 国产女人18毛片水18精品| 狠狠综合久久| 久久综合久久久久88| 亚洲欧美另类综合偷拍| 亚洲黄色av一区| 欧美激情亚洲自拍| 国产一区亚洲一区| 午夜精品久久久久久| 久久久噜噜噜| 国产精品嫩草99a| 欧美国产一区二区在线观看| 欧美久久成人| 国产精品在线看| 国产欧美一区视频| 欧美特黄视频| **欧美日韩vr在线| 毛片精品免费在线观看| 亚洲高清影视| 国产精品夜夜夜一区二区三区尤| 久久久噜噜噜久久久| 午夜精品视频一区| 亚洲一区二区在线免费观看视频| 亚洲日本国产| 黄色成人av| 久久久精品午夜少妇| 久久一日本道色综合久久| 久久国产精品99久久久久久老狼| 欧美婷婷在线| 久久成人18免费网站| 久久亚洲精选| 亚洲女人av| 久久国产精品第一页| 国产精品xxxav免费视频| 美女脱光内衣内裤视频久久网站| 欧美日韩精品免费观看视一区二区| 久久久久国色av免费看影院| 国产专区一区| 99热免费精品在线观看| 欧美国产一区二区在线观看| 亚洲九九精品| 亚洲专区免费| 在线欧美亚洲| 欧美一区二区三区四区视频| 久久久久久久97| 一区二区亚洲| 亚洲午夜精品一区二区| 国产亚洲欧美另类一区二区三区| 久久久久国内| 亚洲成色www久久网站| 99国产欧美久久久精品| 久久午夜电影| 久久久亚洲一区| 国产视频观看一区| 欧美自拍偷拍| 欧美久久久久| 亚洲黄色免费| 一区二区三区不卡视频在线观看| 午夜精品免费在线| 亚洲精品色婷婷福利天堂| 欧美日韩国产精品专区| 免费日韩视频| 国产精品v一区二区三区| 一本色道久久加勒比精品| 亚洲国产欧美一区二区三区丁香婷| 国产精品久久久亚洲一区| 国产一级揄自揄精品视频| 国产精品h在线观看| 欧美日韩mp4| 狠狠做深爱婷婷久久综合一区| 国产欧美一区二区三区久久人妖| 狠狠色综合网站久久久久久久| 国产精品日韩在线一区| 久久久久一区二区三区四区| 黄网站色欧美视频| 欧美伊久线香蕉线新在线| 黄色av成人| 国产精品影视天天线| 狠狠狠色丁香婷婷综合久久五月| 夜夜爽av福利精品导航| 欧美在线不卡视频| 久久久久久午夜| 亚洲网址在线| 91久久久国产精品| 亚洲国产成人久久| 中文高清一区| 国产日韩1区| 亚洲人成网站在线观看播放| 午夜日韩福利| 午夜精品久久久久久久男人的天堂| 欧美精品一区二区三区蜜臀| 欧美在线一级视频| 午夜视频在线观看一区二区三区| 久久久精品国产免费观看同学| 另类春色校园亚洲| 国产日韩欧美成人| 免费在线欧美黄色| 欧美h视频在线| 亚洲国语精品自产拍在线观看| 亚洲精品国精品久久99热| 欧美午夜电影一区| 亚洲国产裸拍裸体视频在线观看乱了| 久久精品国产免费看久久精品| 欧美日韩精品一区二区三区| 亚洲乱码国产乱码精品精天堂| 欧美一区二区免费视频| 国产精品私人影院| 欧美性大战久久久久| 你懂的视频欧美| 男女激情久久| 亚洲综合另类| 国产日韩欧美制服另类| 久久精品理论片| 久久久久国产精品www| 国产欧美日韩精品专区| 欧美日本在线| 亚洲精品网址在线观看| 欧美成人综合网站| 99视频在线精品国自产拍免费观看| 激情综合色丁香一区二区| 欧美黑人多人双交| 免费视频久久| 久久综合网色—综合色88| 国产亚洲综合性久久久影院| 国产精品二区二区三区|