日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

CS 0447代做、代寫c/c++編程設計
CS 0447代做、代寫c/c++編程設計

時間:2024-12-08  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CS 04** Computer Organization and Assembly Language 
Midterm Project – Connect 4 
Introduction 
In this project, you will implement a 2 player game in MIPS assembly: Connect 4 aka 
Four-in-line. The game consists a board representing the play area. Two players face 
each other and drop tokens, one at a time, until one of them manages to place four in 
line! 
Start early 
The deadline will approach fast! Life happens, sickness happens, so if you start early, 
you can minimize the impact. Do a little bit every day! 1 hour every day! 30 minutes 
every day! SOMETHING! 
Game mechanic 
The game works like this: 
1. Initially, the players have a blank board 
2. Player 1 takes the first turn 
Player 1, it's your turn. 
Select a column to play. Must be between 0 and 6 
-1 
That play is invalid. Try again 
Select a column to play. Must be between 0 and 6 

That play is invalid. Try again 
Select a column to play. Must be between 0 and 6 

3. When a valid number is input, a token is placed in that column, at the 
first (lowest) free position. 
4. Next, it’s player 2 turn. 
Player 2, it's your turn. Select a column to play. Must be between 0 and 6 
5. The game ends when one of the players manages to place 4 tokens in 
a horizontal, vertical, or diagonal line. 
Congratulations player 1. You won! 
Congratulations player 2. You won! 
Your assignment 
Plan 
Plan your implementation which includes data structures you are planning to use, 
user inputs that may be invalid and you need to account for, etc. 
1. Think of which functions you will need to implement, and what they will do. 
1) Start from the main function and split your program into multiple steps. 
2) This plan is not going to be enforced, but it should be thought through. 
2. Think of possible invalid user inputs, and how they will impact the program 
negatively. 
1) Board bounds. 
2) Filling a column to the top. 
Implement 
Implement the MIPS assembly code that executes the game described above. Your 
program will manage all interactions with the user and the board: 
1. It begins by displaying a welcome message and an explanation of what the 
user should do. How is the game played? 
2. Print the empty board. 
3. Then, the game begins, and your program will: 
1) Ask player 1 to play: 
▪ Ask and validate user input (MARS will crash if the user gives 
no input or a letter, this is fine!) 
▪ Don’t allow the user to select a non-existing tile. 
▪ Don’t allow the user to select a full column. 
▪ “Drop” the token into the board at the requested column. ▪ Check for a winning condition. 
2) Ask player 2 to play: 
▪ Ask and validate user input (MARS will crash if the user gives 
no input or a letter, this is fine!) 
▪ Don’t allow the user to select a non-existing tile! 
▪ Don’t allow the user to select a full column! 
▪ “Drop” the token into the board at the requested column. 
▪ Check for a winning condition. 
3) Repeat until one of the players wins or the board is full. 
4. In the end, print a message letting the winning player know the game has 
ended. 
The welcome message 
Bear in mind that you do your own thing, as long as it fits the project! So use the 
welcome message to explain to the user exactly how it should play the game. Explain 
the rules, and how the player can score points. 
User input 
Your program needs to ask the user in which column he/she wants to drop a token. 
If the user inputs an invalid value, you inform the user of that and ask again. 
You must validate the user input! The exact way you implement this is up to you. You 
must ask the user to input something to select the column. 
Representing the board 
Feel free to implement all data structures that you need. However, it is suggested 
you’d better use matrices. You can implement your board as a matrix of words to 
keep the status of the game. Here is one suggestion: 
board: .word 
 0, 0, 0, 0, 0, 0, 0, 
 0, 0, 0, 0, 0, 0, 0, 
 0, 0, 0, 0, 0, 0, 0, 
 0, 0, 0, 0, 0, 0, 0, 
 0, 0, 0, 0, 0, 0, 0, 
 0, 0, 0, 0, 0, 0, 0 
 Note: The board refers only to the contents of the board, not the frame around the 
tiles! The frame is always the same, it doesn’t need to be stored anywhere! If you 
include the frame, it’ll make your life harder! 
For the status of each tile, it is suggested to create a matrix of 0s (empty) 1s (player 
1 tokens), and 2s (player 2 tokens). When you want to print each tile, you simply 
need to check the status matrix to know if the tile was revealed. 
 if(board[i][j] == 0) { print('_') } 
 else if(board[i][j] == 1) { print('*') } 
 else { print('+') } 
Check the example below: 
The board - this is what you draw: 
 0 1 2 3 4 5 6 
The matrix representing the board - contains 1s for player 1, and 2 player 2: 
Board size 
You can do one of two things: Easy route 
The board should be a 7x6 matrix. 
Configurable route 
You can make it configurable if you so wish, and then adjust for difficulty. AT THE 
TOP OF THE FILE! The simplest way is to name a number, like a #define in C. In 
MARS you can do that like this: 
.eqv BOARD_SIZE 42 # 7*6 
.eqv BOARD_WIDTH 7 
.eqv BOARD_HEIGHT 6 
Then you can use the name instead of a number, i.e. in instructions that would 
normally use a number (the code is nonsense, don’t use it): 
lw $t0, 3($t1) -> lw $t0, N_PLAYS($t1) 
li $t0, 3 -> li $t0, N_PLAYS 
beq $t0, 3, _label -> beq $t0, N_PLAYS, _label 
x: .word 3 -> x: .word N_PLAYS 
arr: .word 0:100 -> arr: .word 0:BOARD_ELEMENTS 
Or ask the user 
Create variables, and ask what is the size of the board they want: 
board_size: .word 42 # 7*6 
board_width: .word 7 
board_height: .word 6 
Printing the board 
The board must be shown to the user. Check the example below if you are not sure 
how to proceed. The only requirement here is that Empty tiles must be empty, and 
players should have different tokens to represent the tokens. The following 
examples used an _ to represent empty tiles, * to represent “Player 1” tokens, and + 
to represent “Player 2” tokens. 
Ending the game 
The game should end when one of the players successfully drops 4 tokens in line. At 
that point, let the user know that the game has ended and who won. Example run 
This is only an example. Feel free to ignore everything except functionality. 
Welcome to connect-4 the MIPS version 
 This is a 2 player game, each player will take turns placing 
a token. 
 The objective is to create a line of 4 consecutive tokens. 
 Good luck! 
 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|*|_|_|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|_|_|*|_|_|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|_|_|*|*|_|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|_|_|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|_|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|*|_|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|_|_|+|*|_|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|_|_|+|*|*|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|_|_| 
|_|_|+|+|*|*|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|_|*|_| 
|_|_|+|+|*|*|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|+|+|*|_| 
|_|_|+|+|*|*|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|*|_|_| 
|_|_|_|+|+|*|_| 
|_|_|+|+|*|*|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| 
|_|_|_|_|*|_|_| 
|_|_|+|+|+|*|_| 
|_|_|+|+|*|*|_| 
|_|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|*|_|_| 
|_|_|+|+|+|*|_| 
|_|_|+|+|*|*|_| 
|*|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|*|_|_| 
|_|_|+|+|+|*|_| 
|+|_|+|+|*|*|_| 
|*|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| 
|_|_|_|_|*|_|_| 
|_|_|+|+|+|*|_| 
|+|*|+|+|*|*|_| 
|*|+|*|*|*|+|_| 
Select a column to play. Must be between 0 and 6 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|*|_|_| 
|_|+|+|+|+|*|_| 
|+|*|+|+|*|*|_| 
|*|+|*|*|*|+|_| 
Congratulations player 2. You won. 
Thanks for playing! 
 
-- program is finished running -- 
 
Project Stages 
In order to help you be aware of your progress, it is recommended to use a series of 
mile markers to help you divide up the work. You can ignore these if you wish. 
However, if you find you need some direction, by all means follow along. 
Stage 1 - Create the main loop logic and user interaction 
The tedious part of this program will be to create all the strings, display them to the 
user, and get user input. It is also the simpler bit. During the first stage, it is 
suggested you focus on creating an application that prints the strings to the user, 
implements the main loop, and asks the user for input (don’t forget to make sure the 
input column is valid!). At this stage you don’t have to worry about saving the input, 
etc. If you finish early, move on to stage 2 and try to display the board. You can edit 
the matrix manually to “simulate” some plays have occurred. 
Stage 2 - The board 
Now that you display all strings to the user, and get all information from the user, 
you can move on to implement the next step: displaying the board and dropping 
tokens as requested by the user. In this stage, create the data structure that 
represents the board - matrix. Implement functions that help you access the matrix. 
You can start by implementing the code that prints the board to the user, as it will 
help you debug. Then, use the user input to drop a token. When the user chooses a 
column, you may spiral down the column to find the first empty cell. 
If you finish early, move on to stage 3 and try to find winning game conditions 
for horizontal and vertical 4-in-line. 
Stage 3 - Winning the game 
Since you know where the token was dropped, the easiest way, probably not the 
smartest, is to check the matrix entries around the dropped token. For example, this 
was the last dropped token: 
 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|*|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
You can check the following 4 regions of interest: 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| 
|_|?|?|?|*|?|?| 
|_|_|_|_|_|_|_| 
|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| 

 0 1 2 3 4 5 6 
|_|_|_|_|?|_|_| 
|_|_|_|_|?|_|_| 
|_|_|_|_|*|_|_| 
|_|_|_|_|?|_|_| 
|_|_|_|_|?|_|_| 
|_|_|_|_|?|_|_| 

 0 1 2 3 4 5 6 
|_|_|?|_|_|_|_| 
|_|_|_|?|_|_|_| 
|_|_|_|_|*|_|_| 
|_|_|_|_|_|?|_| 
|_|_|_|_|_|_|?| 
|_|_|_|_|_|_|_| 

 0 1 2 3 4 5 6 
|_|_|_|_|_|_|?| 
|_|_|_|_|_|?|_| 
|_|_|_|_|*|_|_| 
|_|_|_|?|_|_|_| 
|_|_|?|_|_|_|_| 
|_|?|_|_|_|_|_| Also, don’t forget to stop the game if the board is full. (Just keep track of how 
many tokens were dropped.) 
Helpful Tidbits 
Starting the code 
This is a very simple program in a higher-level language! But it is much more 
complex in assembly. As such, here is some advice for developing your program. 
Plan and start by writing high-level comments on how you plan to approach the 
problem: 
• If you are not sure what to write, start with the items in the “Your 
assignment” section of the project :) 
• Then add detail to those comments. 
• If you need, write the program in a high-level language, draw a diagram, 
write pseudo-code, and then translate that into MISP assembly. 
Testing 
DO NOT TRY TO WRITE THE WHOLE PROGRAM BEFORE TESTING IT! 
• It’s the easiest way to get overwhelmed and confused without knowing what 
to do! 
• Implement small parts of the code and test them! 
Split your code into functions 
Use functions! They will help you manage the cognitive load. Here is a starting point! 
main: 
 jal print_welcome 
 jal display_board 
 
_main_loop: 
 ... 
_main_player1: 
 <stuff> 
 j _main_loop 
 <more stuff> 
Submission 
Submit a single ZIP file with your project named studentID_MidtermProj.zip 
(e.g., 2023141520000_ MidtermProj.zip). In the zip file, there should be NO folder, 
just the following files: • Your connect.asm file. (Put your name and student ID at the top of the file in 
the comments!) 
• A readme.txt file (DO NOT SUBMIT A README.DOCX/README.PDF. SUBMIT 
A PLAIN TEXT FILE. PLEASE.) which should contain: a) your name, b) your 
student ID, c) anything that does not work, d) anything else you think might 
help the grader grade your project more easily. 
Submit into the Blackboard. Let me know immediately if there are any problems 
submitting your work. 

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp





 

掃一掃在手機打開當前頁
  • 上一篇:代做FIN2020、代寫Java/c++程序語言
  • 下一篇:COMP42215代做、代寫Python設計程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
    合肥機場巴士2號線
    合肥機場巴士2號線
    合肥機場巴士1號線
    合肥機場巴士1號線
  • 短信驗證碼 酒店vi設計 deepseek 幣安下載 AI生圖 AI寫作 aippt AI生成PPT 阿里商辦

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        欧美经典一区二区三区| 亚洲网站在线观看| 欧美午夜激情小视频| 国产亚洲成人一区| 久久久久久久999| 欧美精品一区二区三区很污很色的| 欧美成人精品影院| 欧美国产日本高清在线| 亚洲人精品午夜| 欧美成人午夜77777| 亚洲丰满少妇videoshd| 亚洲欧美欧美一区二区三区| 久久精品麻豆| 国产亚洲电影| 久久国产精品黑丝| 国产精品久久久久高潮| 久热这里只精品99re8久| 国产亚洲第一区| 欧美激情在线播放| 欧美在线精品免播放器视频| 久久精品免费| 另类欧美日韩国产在线| 亚洲深夜福利在线| 欧美日韩精品福利| 欧美午夜精品理论片a级按摩| 91久久精品视频| 久久成年人视频| 欧美视频四区| 国产欧美一区二区在线观看| 久久免费高清| 欧美日韩在线另类| 性8sex亚洲区入口| 蜜桃精品一区二区三区| 国产日韩视频| 久久久久一本一区二区青青蜜月| 久久久久一区二区三区四区| 国产亚洲视频在线观看| 亚洲一区欧美| 国产无遮挡一区二区三区毛片日本| 亚洲乱码日产精品bd| 亚洲欧美日韩专区| 国产欧美一区二区精品忘忧草| 国产视频亚洲| 一区二区三区欧美激情| 久久日韩粉嫩一区二区三区| 国产精品不卡在线| 在线高清一区| 99在线精品观看| 久久综合网色—综合色88| 午夜影院日韩| 怡红院精品视频| 亚洲欧美日韩国产综合精品二区| 欧美日韩亚洲成人| 久久九九久精品国产免费直播| 国产综合香蕉五月婷在线| 亚洲一区欧美一区| 国产一区二区三区不卡在线观看| 免费日韩av| 一本大道久久精品懂色aⅴ| 久久久久国产精品www| 国产日本精品| 欧美极品在线观看| 亚洲精品一区在线| 亚洲女与黑人做爰| 久久人91精品久久久久久不卡| 欧美午夜精品电影| 亚洲日韩欧美视频一区| 亚洲综合第一页| 欧美日韩精品一区视频| 欧美国产91| 一区二区三区色| 亚洲在线免费观看| 在线电影院国产精品| 91久久精品国产91性色| 亚洲精品系列| 久久国产欧美| 性欧美大战久久久久久久免费观看| 欧美日韩视频在线第一区| 亚洲电影免费观看高清完整版在线| 亚洲精品看片| 久久久爽爽爽美女图片| 久久久久9999亚洲精品| 欧美v国产在线一区二区三区| 一区二区视频免费在线观看| 亚洲永久字幕| 久久综合福利| 午夜视频一区二区| 午夜精品久久久久久久| 国内精品久久久久伊人av| 久久视频一区二区| 亚洲精品一二三区| 欧美日韩一区二区在线观看| 亚洲视频在线视频| 久久在线免费观看视频| 国产精品美女久久久免费| 亚洲黄色有码视频| 亚洲经典在线| 亚洲高清视频一区二区| 亚洲第一区在线观看| 欧美日韩精品一区视频| 欧美成人精品一区二区三区| 国产精品永久免费观看| 亚洲国产精品电影| 在线观看日韩欧美| 欧美日韩1区2区| 亚洲在线1234| 国产欧美日韩亚洲一区二区三区| 狠狠干狠狠久久| 国产精品福利网站| 亚洲精品中文字幕在线观看| 99国产精品国产精品久久| 欧美日韩高清不卡| 香蕉久久夜色| 亚洲网站视频| 美女啪啪无遮挡免费久久网站| 欧美新色视频| 欧美高清视频在线播放| 亚洲欧美日韩高清| 国产视频丨精品|在线观看| 国产精品日韩在线播放| 国产一区二区三区在线观看网站| 国产欧美一区二区在线观看| 亚洲激情成人网| 亚洲高清久久久| 欧美国产一区视频在线观看| 国产欧美日韩不卡免费| 亚洲日韩欧美视频| 快播亚洲色图| 欧美日韩伦理在线| 伊人狠狠色丁香综合尤物| 一级日韩一区在线观看| 亚洲国产成人porn| 亚洲综合二区| 国产精品美女www爽爽爽视频| 午夜国产不卡在线观看视频| 亚洲免费av片| 欧美精品啪啪| 日韩网站在线看片你懂的| 亚洲在线观看视频网站| 一区二区三区久久精品| 噜噜噜噜噜久久久久久91| 亚洲精品免费观看| 欧美日韩亚洲不卡| 国产精品一级在线| 欧美1区2区| 亚洲尤物视频在线| 欧美www在线| 午夜影视日本亚洲欧洲精品| 国产精品成人一区二区三区吃奶| 在线播放中文一区| 亚洲性xxxx| 欧美午夜国产| 欧美日韩视频在线一区二区| 亚洲视频成人| 欧美国产日韩一区二区在线观看| 国产精品久久久久久久久借妻| 亚洲日本一区二区三区| 午夜精品免费在线| 欧美精品综合| 欧美人体xx| 欧美激情1区2区3区| 性欧美8khd高清极品| 欧美激情影院| 国产精品久久久久久久久久直播|