日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代做6CCS3AIN、Python語言編程代寫
代做6CCS3AIN、Python語言編程代寫

時間:2024-11-29  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



Coursework
1 Introduction
This coursework exercise asks you to write code to create an MDP-solver to work in the Pacman
environment that we used for the practical exercises.
Read all these instructions before starting.
This exercise will be assessed.
2 Getting started
You should download the file pacman-cw.zip from KEATS. This contains a familiar set of files that
implement Pacman, and version 6 of api.py which defines the observability of the environment that
you will have to deal with, and the same non-deterministic motion model that the practicals used.
Version 6 of api.py, further extends what Pacman can know about the world. In addition to
knowing the location of all the objects in the world (walls, food, capsules, ghosts), Pacman can now
see what state the ghosts are in, and so can decide whether they have to be avoided or not.
3 What you need to do
3.1 Write code
This coursework requires you to write code to control Pacman and win games using an MDP-solver.
For each move, you will need to have the model of Pacman’s world, which consists of all the elements
of a Markov Decision Process, namely:
• A finite set of states S;
• A finite set of actions A;
• A state-transition function P(s
0
|s, a);
• A reward function R;
• A discount factor γ ∈ [0, 1];
Following this you can then compute the action to take, either via Value Iteration, Policy Iteration or
Modified Policy Iteration. It is expected that you will correctly implement such a solver and optimize
the choice of the parameters. There is a (rather familiar) skeleton piece of code to take as your
starting point in the file mdpAgents.py. This code defines the class MDPAgent.
There are two main aims for your code:
1 Mallmann-Trenn / McBurney / 6ccs3ain-cw(a) Win hard in smallGrid
(b) Win hard in mediumClassic
To win games, Pacman has to be able to eat all the food. In this coursework, for these objectives,
“winning” just means getting the environment to report a win. Score is irrelevant.
3.1.1 Getting Excellence points
There is a difference between winning a lot and winning well. This is why completing aim (a) and
(b) from previous section allows you to collect up to 80 points in the Coursework. The remaining
20 points are obtained by having a high Excellence Score Difference in the mediumClassic layout,
a metric that directly comes from having a high average winning score. This can be done through
different strategies, for example through chasing eatable ghosts.
A couple of things to be noted. Let W be the set of games won, i.e., |W| ∈ [0, 25]. For any won
game i ∈ W define sw(i) to be the score obtained in game/run i.
• ∆Se in the marksheet is the Excellence Score Difference. You can use the following formula
to calculate it when you test your code and compare the result against the values in Table 3
∆Se =
X
i∈W
(sw(i) − 1500) (1)
Losses count as 0 score and are not considered. If ∆Se < 0, we set it to 0 (you cannot have
a negative excellence score difference).
• Because smallGrid does not have room for score improvement, we will only look at the
mediumClassic layout
• You can still get excellence points if your code performs poorly in the number of wins; marking
points are assigned independently in the two sections
• Note however that marking points are assigned such that it is not convenient for you to directly
aim for a higher average winning score without securing previous sections’s aims (a) and (b)
first
• We will use the same runs in mediumClassic to derive the marks for Table 2 and Table 3.
3.2 Things to bear in mind
Some things that you may find helpful:
(a) We will evaluate whether your code can win games in smallGrid by running:
python pacman.py -q -n 25 -p MDPAgent -l smallGrid
-l is shorthand for -layout. -p is shorthand for -pacman. -q runs the game without the
interface (making it faster).
(b) We will evaluate whether your code can win games in mediumClassic by running:
python pacman.py -q -n 25 -p MDPAgent -l mediumClassic
The -n 25 runs 25 games in a row.
2 Mallmann-Trenn / McBurney / 6ccs3ain-cw(c) The time limit for evlauation is 25 minute for mediumClassic and 5 minutes for small grid.
It will run on a high performance computer with 26 cores and 192 Gb of RAM. The time
constraints are chosen after repeated practical experience and reflect a fair time bound.
(d) When using the -n option to run multiple games, the same agent (the same instance of
MDPAgent.py) is run in all the games.
That means you might need to change the values of some of the state variables that control
Pacman’s behaviour in between games. You can do that using the final() function.
(e) There is no requirement to use any of the methods described in the practicals, though you
can use these if you wish.
(f) If you wish to use the map code I provided in MapAgent, you may do this, but you need to
include comments that explain what you used and where it came from (just as you would for
any code that you make use of but don’t write yourself).
(g) You can only use libraries that are part of a the standard Python 2.7 distribution. This ensures
that (a) everyone has access to the same libraries (since only the standard distribution is
available on the lab machines) and (b) we don’t have trouble running your code due to some
library incompatibilities.
(h) You should comment your code and have a consistent style all over the file.
3.3 Limitations
There are some limitations on what you can submit.
(a) Your code must be in Python 2.7. Code written in a language other than Python will not be
marked.
Code written in Python 3.X is unlikely to run with the clean copy of pacman-cw that we will
test it against. If is doesn’t run, you will lose marks.
Code using libraries that are not in the standard Python 2.7 distribution will not run (in
particular, NumPy is not allowed). If you choose to use such libraries and your code does not
run as a result, you will lose marks.
(b) Your code must only interact with the Pacman environment by making calls through functions
 in Version 6 of api.py. Code that finds other ways to access information about the
environment will lose marks.
The idea here is to have everyone solve the same task, and have that task explore issues with
non-deterministic actions.
(c) You are not allowed to modify any of the files in pacman-cw.zip except mdpAgents.py.
Similar to the previous point, the idea is that everyone solves the same problem — you can’t
change the problem by modifying the base code that runs the Pacman environment. Therefore,
you are not allowed to modify the api.py file.
(d) You are not allowed to copy, without credit, code that you might get from other students or
find lying around on the Internet. We will be checking.
This is the usual plagiarism statement. When you submit work to be marked, you should only
seek to get credit for work you have done yourself. When the work you are submitting is code,
3 Mallmann-Trenn / McBurney / 6ccs3ain-cwyou can use code that other people wrote, but you have to say clearly that the other person
wrote it — you do that by putting in a comment that says who wrote it. That way we can
adjust your mark to take account of the work that you didn’t do.
(e) Your code must be based on solving the Pacman environment as an MDP. If you don’t submit
a program that contains a recognisable MDP solver, you will lose marks.
(f) The only MDP solvers we will allow are the ones presented in the lecture, i.e., Value iteration,
Policy iteration and Modified policy iteration. In particular, Q-Learning is unacceptable.
(g) Your code must only use the results of the MDP solver to decide what to do. If you submit
code which makes decisions about what to do that uses other information in addition to what
the MDP-solver generates (like ad-hoc ghost avoiding code, for example), you will lose marks.
This is to ensure that your MDP-solver is the thing that can win enough games to pass the
functionality test.
4 What you have to hand in
Your submission should consist of a single ZIP file. (KEATS will be configured to only accept a
single file.) This ZIP file must include a single Python .py file (your code).
The ZIP file must be named:
cw <lastname> <firstname>.zip
so my ZIP file would be named cw mallmann-trenn frederik.zip.
Remember that we are going to evaluate your code by running your code by using variations on
python pacman.py -p MDPAgent
(see Section 5 for the exact commands we will use) and we will do this in a vanilla copy of the
pacman-cw folder, so the base class for your MDP-solving agent must be called MDPAgent.
To streamline the marking of the coursework, you must put all your code in one file, and this file
must be called mdpAgents.py,
Do not just include the whole pacman-cw folder. You should only include the one file that includes
the code you have written.
Submissions that do not follow these instructions will lose marks. That includes submissions which
are RAR files. RAR is not ZIP.
5 How your work will be marked
See cw-marksheet.pdf for more information about the marking.
There will be six components of the mark for your work:
(a) Functionality
We will test your code by running your .py file against a clean copy of pacman-cw.
As discussed above, the number of games you win determines the number of marks you get.
Since we will check it this way, you may want to reset any internal state in your agent using
4 Mallmann-Trenn / McBurney / 6ccs3ain-cwfinal() (see Section 3.2). For the excellence marks, we will look at the winning scores for
the mediumClassic layout.
Since we have a lot of coursework to mark, we will limit how long your code has to demonstrate
that it can win. We will terminate the run of the 25smallGrid games after 5 minutes, and
will terminate the run of the 25 mediumClassic games after 25 minutes. If your code has
failed to win enough games within these times, we will mark it as if it lost. Note that we will
use the -q command, which runs Pacman without the interface, to speed things up.
(b) Code not written in Python will not be marked.
(c) Code that does not run in our test setting will receive 0 marks. Regardless of the reason.
(d) We will release the random seed that we use for marking. Say the seed is 42, then you need
to do the following to verify our marking is correct:
1) fix the random seed to 42 (int, not string type) at line 541 of pacman.py. (not ’42’)
2) download a fresh copy of the new api (to avoid using files you modified yourself)
3) run python pacman.py -q -f -n 25 -p MDPAgent -l mediumClassic
4) you should get the same result as us. If not repeat step 3) again. Should the outcome be
different, then you didn’t fix the random seed correctly. Go back to 1)
A copy of the marksheet, which shows the distribution of marks across the different elements of the
coursework, will be available from KEATS.
5 Mallmann-Trenn / McBurney / 6ccs3ain-cw

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp



 

掃一掃在手機打開當前頁
  • 上一篇:MS3251代寫、代做Python/Java程序
  • 下一篇:魚享花全國客服電話是多少.魚享花人工客服服務熱線電話
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 trae 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        在线观看欧美日韩国产| 国产日韩欧美电影在线观看| 欧美三区在线观看| 久久这里只有精品视频首页| 欧美精品一区二区蜜臀亚洲| 亚洲尤物视频网| 欧美日韩一区二区国产| 久久精品国产免费看久久精品| 蜜月aⅴ免费一区二区三区| 136国产福利精品导航网址| 国产欧美精品| 尤妮丝一区二区裸体视频| 91久久久久久久久| 亚洲综合色丁香婷婷六月图片| 欧美精品免费观看二区| 国产精品chinese| 国内精品久久久久国产盗摄免费观看完整版| 国产综合色精品一区二区三区| 欧美资源在线观看| 欧美日韩一区二区三区四区五区| 欧美成人午夜激情在线| 欧美日韩亚洲综合一区| 一区二区三区精品国产| 欧美一区日本一区韩国一区| 久久久免费精品视频| 国产在线麻豆精品观看| 亚洲精品麻豆| 国产欧美va欧美va香蕉在| 亚洲午夜在线| 国产视频一区在线观看| 一区二区三区日韩精品| 亚洲国产精品一区二区尤物区| 男人的天堂亚洲| 欧美性淫爽ww久久久久无| 欧美视频精品在线| 在线成人欧美| 欧美日本一道本在线视频| 激情丁香综合| 日韩图片一区| 在线国产日韩| 欧美日韩精品综合| 亚洲激情欧美| 国产精品欧美在线| 好吊日精品视频| 亚洲二区视频在线| 久久精品一区二区三区四区| 性刺激综合网| 欧美一区视频在线| 亚洲精选一区二区| 美女视频黄免费的久久| 91久久精品www人人做人人爽| 欧美影院精品一区| 久久露脸国产精品| 欧美激情一区二区三区四区| 久久久久久久久久久一区| 欧美精品色网| 欧美性色aⅴ视频一区日韩精品| 夜夜爽99久久国产综合精品女不卡| 亚洲精品久久| 国产精品入口66mio| 午夜久久一区| 中日韩美女免费视频网站在线观看| 亚洲婷婷国产精品电影人久久| 欧美在线视频全部完| 亚洲精品综合精品自拍| 99pao成人国产永久免费视频| 一本久道久久综合婷婷鲸鱼| 亚洲自拍高清| 日韩亚洲视频在线| 欧美激情黄色片| 欧美午夜电影在线| 国产麻豆精品theporn| 欧美午夜在线视频| 亚洲第一搞黄网站| 国产亚洲观看| 免费成人黄色| 国产亚洲成av人在线观看导航| 一区二区激情小说| 国产亚洲视频在线| 亚洲清纯自拍| 国产一区二区三区精品久久久| 亚洲精品免费一二三区| 久久久青草青青国产亚洲免观| 欧美一级专区免费大片| 国产精品高潮久久| 影音先锋成人资源站| 国产精品第2页| 久久精品一区四区| 玖玖在线精品| 国产在线精品二区| 女人色偷偷aa久久天堂| 夜夜精品视频| 亚洲国产精品国自产拍av秋霞| 亚洲欧洲av一区二区| 欧美专区一区二区三区| 久久免费观看视频| 国产在线乱码一区二区三区| 欧美三区免费完整视频在线观看| 一本色道久久综合亚洲精品不卡| 久久久精品国产免费观看同学| 久久婷婷久久一区二区三区| 国产一区免费视频| 欧美成年人视频网站| 性欧美8khd高清极品| 欧美一区二区大片| 欧美日韩精品免费观看视频| 亚洲精品乱码久久久久久| 国产乱理伦片在线观看夜一区| 日韩午夜精品视频| 香蕉久久夜色精品国产使用方法| 午夜精品电影| 麻豆精品视频在线观看视频| 欧美午夜视频网站| 亚欧成人在线| 国产精品一区毛片| 影音先锋中文字幕一区| 欧美日韩国产探花| 亚洲国产精品va在看黑人| 欧美日本一道本| 欧美日韩一区二区三区免费看| 欧美日韩亚洲视频| 亚洲日本免费| 国产欧美激情| 国产亚洲精品久久久久婷婷瑜伽| 亚洲视频中文字幕| 久久激情久久| 午夜影院日韩| 久久久久国色av免费看影院| 欧美gay视频激情| 99热在线精品观看| 亚洲天堂网在线观看| 久久精品在这里| 欧美福利在线观看| 亚洲国产综合在线| 欧美日韩在线播| 亚洲欧美综合国产精品一区| 在线欧美一区| 欧美电影在线观看完整版| 亚洲自拍电影| 国产精品国产三级国产普通话99| av成人老司机| 国产精品一区二区三区乱码| 欧美激情中文字幕在线| 亚洲欧美成人综合| 亚洲人www| 欧美在线播放一区二区| 国产一区二区按摩在线观看| 欧美一区二区三区啪啪| 国产欧美短视频| 欧美一区在线直播| 久久精品一区| 欧美在线观看视频一区二区三区| 久久精品导航| 香蕉久久a毛片| 国产老女人精品毛片久久| 亚洲午夜久久久久久久久电影院| 国产精品久久久久久一区二区三区| 亚洲欧美日本伦理| 亚洲欧洲在线看| 亚洲国产精品va在看黑人| 欧美日韩国内自拍| 国产精品男女猛烈高潮激情| 999在线观看精品免费不卡网站| 免费一级欧美在线大片|