日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

CPSC 219代做、代寫Java語言設計
CPSC 219代做、代寫Java語言設計

時間:2024-10-05  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CPSC 219: Introduction to Computer Science II
Assignment 1: Procedural Java – Snake Game
Course: CPSC233S24
Due Date: Friday, Sept. 27, 2024
Instructor: Steve Sutcliffe <steve dot sutcliffe at ucalgary dot ca> Version: 1.1.1
Weight: 10%
Objective:
Write a Java program with a standard procedural structure and save the work to a repository.
Group Size: 1‐2
This assignment can be completed independently, or you may pair with another individual from the same tutorial. You and your partner must write all the code you submit. Refer to the plagiarism guide at the end of this document for more details. You and your partner should be able to answer any questions about the codebase and fully understand what the code is doing. Individual marks may differ from the overall assignment grade based on how well you can answer these questions. If working with a partner, you and your partner must submit a solution to D2L. If a Git repository is required, you may use the same repository or separate repositories.
Technology
Java (JDK) 22, Git
Submission instructions
You must submit your assignment electronically in D2L, commit it to a repository in GitLab (csgit.ucalgary.ca), and have all of the TAs and instructors set as developers on the repository.
Submit your completed SnakeGame.java to D2L. Do not submit *.class files or any other files. Include your name and UCID at the top (and your partner’s if you have one). Additionally, submit a text document with the link to your repository (name the document gitlink.txt).
Please use the Assignment 1 Dropbox in D2L to submit your codebase. This submission must include all required .java files, which will be listed later. If you complete this assignment with a partner, you and your partner must submit the assignment to the Assignment 1 Dropbox in D2L.
In D2L, you can submit multiple times over the top of a previous submission. Do not wait until the last minute to attempt to submit! D2L is notorious for glitches and hangups at the 11th hour.
Your assignment must be completed in Java (not Kotlin or others) and executable with Java version 22 (JDK 22). You must only use standard libraries. Failure to submit the required .java files in D2L will be treated as a non‐ submission for the assignment. TAs will not grade .class files and will not make requests for missing files. Do not submit complete IntelliJ project folders in D2L.

Overview
You will complete a Java program that simulates a simplified version of the classic Snake game. The game's objective is for the player to navigate the snake around a grid, eating food to grow longer while avoiding collisions with the walls or itself. Your program must adhere to procedural programming principles and use global variables to maintain the game state. You will create one Java file: SnakeGame.java. The program will be text‐based and should use methods from both files to function correctly.
Game Description
In this simplified Snake game, the player controls a snake that moves around a grid. The snake grows longer each time it eats food, and the game ends if the snake collides with itself or the walls.
Game Specifications:
GAME BOARD
The game grid will be 20 (wide) x 10 (tall), and the walls will be marked with ‘#’ symbols.
THE SNAKE
The snake is represented by one or more ‘S’ characters. Whenever the game starts, it should start at a random location. When the game first starts, the length of the snake is 3. However, only the head is visible as the player moves, the remaining segments of the snake become visible. Whenever the snake eats a fruit (the ‘@’) the snake will grow in length (up to a maximum of 100 segments). If the snake hits a wall (the ‘#’) or itself the game ends.
The player can move the snake up, down, left, or right using the ‘w’, ‘a’, ‘s’, ‘d’ keys and they can quit the game using the ‘q’ key.
FOOD
The food is represented by an ‘@’ character and appears at random locations, but it cannot appear on the snake (S) or on the walls (#).
THE WALLS
The walls form the perimeter of the game board, and are represented by the ‘#’ symbol. The food and segments of the snake cannot be on the wall. A segment of the wall must be at 0,0 (see achievements).

EXAMPLE
Below is an example of the first few steps in the game:
####################
#..S...............#
#..................#
#..................#
#....@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
s
####################
#..S...............#
#..S...............#
#..................#
#....@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
s
####################
#..S...............#
#..S...............#
#..S...............#
#....@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
s

####################
#..................#
#..S...............#
#..S...............#
#..S.@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
d
####################
#..................#
#..................#
#..S...............#
#..SS@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
d
####################
#..................#
#.................@#
#..S...............#
#..SSS.............#
#..................#
#..................#
#..................#
#..................#
####################

Requirements
Global Variables: Use global variables to maintain the game state, including the snake's position, the length of the snake, and the game grid.
Procedural Design: Your implementation must be procedural without custom classes and objects.
Documentation: Provide clear comments and documentation within your code explaining each function's functionality and the program's overall structure.
Display: in the console, display the game grid, the food and the snake
User Interaction: Input commands to move the snake ('w' for up, 's' for down, 'a' for left, 'd' for right, ‘q’ to quit).
Check for collisions and generate new food after the snake “eats” the existing food.
End the game when the snake collides with the walls or itself.
The snake should start as three segments long and should “grow” (add another segment) each time after it “eats” the food.
A starting file has been provided for you. You must use the variables and methods present in that file (e.g., initializeGame()), but you can add any additional variables and methods you need.
Demonstration
You must demonstrate your assignment to the tutorial leader to receive a mark for this assignment. The tutorial leader will ask questions to test your understanding of your submitted code. Your assignment will receive an F if you cannot sufficiently answer any of the questions from a TA or instructor. A demo is required in order to receive any grade for this assignment.
Grading
You will receive a B‐grade if you complete everything this assignment requires. You can complete additional requirements to improve your grade beyond a B+ (see the A Grade Range Requirements). These additional tasks are designed to challenge you further and provide an opportunity to demonstrate a deeper understanding of the material and greater skill.
The most important part of these assignments is your understanding of the code. You need to be able to demonstrate that you understand the code you are submitting. Failure to explain your code will be considered a case of copying code from another source (ChatGPT, another student, etc.) and qualify for academic misconduct.

B GRADE RANGE REQUIREMENTS:
Submission Complete: The assignment was submitted on time to D2L with all required files (SnakeGame.java and gitlink.txt) and a link to GitLab with the TAs and instructor as developers.
Functionality: The program works as required and meets the specifications (initializing the game, displaying the grid, moving the snake, and generating food).
Code Base: All of the required methods and variables are present and the code makes logical sense. Code Documentation: Code is well documented.
Demonstration: The student satisfactorily answers the tutorial leader's questions about the code and clearly understands the implementation.
A GRADE RANGE REQUIREMENTS
To improve your grade beyond a B, you need to complete all of the tasks outlined in the B Grade Range Requirements and the additional tasks below. The TAs will not help you with these.
Obstacles: Add random obstacles ('%') to the grid that the snake must avoid. These obstacles should not move but provide additional challenges for navigation.
Wrap‐Around Movement: Implement wrap‐around movement so that the snake can move off one grid edge and reappear on the opposite edge in areas with gaps in the wall (you will also need to implement the gaps in the wall).
C GRADE RANGE REQUIREMENTS
Submission: The assignment is submitted on time to D2L with all required files and a link to the repository with the TAs and instructor as developers.
Code Explanation: The student satisfactorily answers the tutorial leader's questions about the code and clearly understands the implementation.
One or more of the following apply:
Limited Functionality: The game grid displays the walls, the food and the starting location of the snake, but other functionality is missing or broken.
Limited/No Documentation: Significant parts of the code are not adequately documented.
Code Quality: The code breaks a few of the requirements (e.g., methods and variables required to be used, or is not procedural, etc).
D Grade Range
Significant portions of the program are missing or broken, however, required files were submitted. Explanations of the code are poor.
F Grade
Submission was missing or the student is not able to answer the questions of the TA adequately.

LATE POLICY
The following late policy from SENG300 will be used if you are out of the five grace days:
assessment_grade = raw_grade * (1 – max(0, (hours_late ‐ 1) / **))
This means there is a maximum of 1 hour grace period before the penalties begin. After 48 hours, the assignment is worth 0.

INCOMPLETE
This assignment will be marked as “Incomplete” if any of the conditions below apply to your assignment. If your assignment is incomplete, you must submit the missing components within two days. Failure to submit incomplete assignment components will result in an (F) for that assignment. Each missing component will decrease your letter grade for the assignment by half a letter grade step.
Incomplete conditions:
**3; GitLab repo incomplete (missing link, TAs and instructor not established as a developer)
**3; Required *.java files missing in D2L
**3; Required *.java files missing in the repository
Plagiarism
Discussing the assignment requirements with others is reasonable and an excellent way to learn. However, the work you hand in must ultimately be your work. This is essential for you to benefit from the learning experience and for the instructors and TAs to grade you fairly. Handing in work that is not your original work but is represented as such is plagiarism and academic misconduct. Penalties for academic misconduct are outlined in the university calendar.
Here are some tips to avoid plagiarism in your programming assignments.
1. Cite all sources of code you hand in that are not your original work. You can put the citations into comments in your program. For example, if you find and use code found on a website, include a comment that says, for example:
# The following code is from
Use the complete URL so that the marker can check the source.
2. A tool like chat‐GPT can be used to improve small code blocks. For example, five lines of code. If you get help from code assistance like Chat‐GPT, you should comment above the block of code you requested assistance on debugging or improving and cite the tool used to get that suggestion. Using a tool like chat‐ GPT to write the majority of your assignment requirements will be treated as plagiarism if found without citation, and with citation, it will be treated as 0 for the component the student did not complete. Code improvement of short length will get credit if commented/cited properly.
3. Citing sources avoids accusations of plagiarism and penalties for academic misconduct. However, you may still get a low grade if you submit code not primarily developed by yourself. Cited material should never be used to complete core assignment specifications. Before submitting, you can and should verify any code you are concerned about with your instructor/TA.
4. Discuss and share ideas with other programmers as much as you like, but make sure that when you write your code, it is your own. A good rule of thumb is to wait 20 minutes after talking with somebody before writing your code. If you exchange code with another student, write code while discussing it with a fellow student, or copy code from another person’s screen, this code is not yours.
5. Collaborative coding outside your team is strictly prohibited. Your assignment submission must be strictly your code. Discussing anything beyond assignment requirements and ideas is a strictly forbidden form of collaboration. This includes sharing code, discussing the code itself, or modelling code after another

student's algorithm. You cannot use (even with citation) another student’s code.
6. Making your code available, even passively, for others to copy or potentially copy is also plagiarism.
7. We will look for plagiarism in all code submissions, possibly using automated software designed for the
task. For example, see Measures of Software Similarity (MOSS ‐ https://theory.stanford.edu/~aiken/moss/).
8. Remember, if you are having trouble with an assignment, it is always better to go to your TA and/or instructor for help rather than plagiarizing. A common penalty is an F on a plagiarized assignment.
9. See the Course Outline for the policy on Generative AI use (such as ChatGPT). Generally, you can use ChatGPT to help understand concepts and to debug code. Always cite your use of Generative AI and explain what the code does.


請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp







 

掃一掃在手機打開當前頁
  • 上一篇:代做INCS 775、代寫python設計編程
  • 下一篇:CPSC 219代做、代寫Java語言設計
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 trae 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        国产精品久久久久毛片大屁完整版| 欧美成人免费播放| 久久国产手机看片| 国产精品另类一区| 一区精品久久| 狠狠久久亚洲欧美专区| 国产精品视频yy9099| 久久综合伊人77777蜜臀| 香蕉久久夜色精品国产使用方法| 99re热这里只有精品免费视频| 亚洲国产美国国产综合一区二区| 国内精品久久久久久久果冻传媒| 国内揄拍国内精品久久| 欧美极品在线播放| 久久乐国产精品| 亚洲丶国产丶欧美一区二区三区| 国产精品久久久久久亚洲调教| 国产精品稀缺呦系列在线| 亚洲欧美日韩国产综合精品二区| 欧美精品日韩三级| 999亚洲国产精| 欧美午夜在线视频| 亚洲婷婷国产精品电影人久久| 亚洲午夜国产成人av电影男同| 亚洲精品一区二区三区四区高清| 在线视频成人| 99视频有精品| 欧美婷婷在线| 99精品国产在热久久下载| 悠悠资源网亚洲青| 亚洲一区二区三区欧美| 亚洲久久一区二区| 久久国产免费看| 欧美日韩亚洲网| 久久亚洲电影| 久久久久一区二区三区| 亚洲一级二级在线| 999亚洲国产精| 欧美在线视频在线播放完整版免费观看| 久久都是精品| 欧美另类变人与禽xxxxx| 在线视频你懂得一区| 国内精品久久久久久久果冻传媒| 国产欧美精品| 国产精品伦一区| 91久久国产综合久久91精品网站| 国产日韩在线视频| 欧美在线国产| 亚洲欧美乱综合| 国模叶桐国产精品一区| 在线观看成人一级片| 亚洲欧美文学| 欧美视频一区二| 黄网站免费久久| 欧美国产日韩在线| 亚洲影视九九影院在线观看| 亚洲欧美日本视频在线观看| 亚洲欧洲另类国产综合| 国产日韩欧美三区| 久久不见久久见免费视频1| 久久综合久久美利坚合众国| 欧美在线资源| 久久美女艺术照精彩视频福利播放| 国产精品九九久久久久久久| 久久久久久久久一区二区| 久久久国产精品一区二区三区| 久久精品国产91精品亚洲| 国产精品一区一区| 久久精品国产精品亚洲综合| 91久久久久久国产精品| 亚洲欧洲日本国产| 国产人久久人人人人爽| 麻豆成人91精品二区三区| 夜夜夜久久久| 欧美成人精精品一区二区频| 亚洲视频中文| 欧美日韩一本到| 国自产拍偷拍福利精品免费一| 欧美不卡视频一区| 黄色在线一区| 免费观看欧美在线视频的网站| 欧美视频免费看| 久久成人免费| 国产精品嫩草99a| 在线天堂一区av电影| 国产一区美女| 久久一区国产| 91久久精品美女| 在线免费观看一区二区三区| 午夜视黄欧洲亚洲| 国产无一区二区| 亚洲七七久久综合桃花剧情介绍| 日韩亚洲欧美高清| 亚洲欧洲日产国产网站| 欧美sm重口味系列视频在线观看| 久久久久亚洲综合| 国内成人精品一区| 欧美天堂亚洲电影院在线播放| 亚洲精品一区二区网址| 国产亚洲一本大道中文在线| 国语精品一区| 亚洲国产精品成人va在线观看| 欧美性理论片在线观看片免费| 黄色小说综合网站| 99在线精品免费视频九九视| 亚洲精品综合在线| 欧美日韩视频在线第一区| 欧美日韩国产综合视频在线观看中文| 亚洲女人天堂成人av在线| 日韩亚洲欧美成人| 亚洲国产1区| 国产视频一区三区| 亚洲大胆人体在线| 欧美噜噜久久久xxx| 欧美系列电影免费观看| 国产日韩欧美在线观看| 亚洲欧洲一区二区三区久久| 欧美电影免费观看网站| 久久久久久久久久久久久久一区| 国产精品久久久久毛片软件| 欧美网站在线| 国产伦精品一区二区三区高清| 亚洲五月六月| 亚洲激情成人在线| 亚洲综合色噜噜狠狠| 久久精品一本| 欧美精品日韩| 久久成人精品视频| 国产精品系列在线| 一本综合久久| 欧美激情亚洲一区| 欧美一区二区视频97| 免费亚洲网站| 性做久久久久久免费观看欧美| 欧美三级在线| 在线免费观看成人网| 另类图片国产| 欧美亚洲网站| 欧美黄色视屏| 国产亚洲欧洲一区高清在线观看| 麻豆精品精华液| 亚洲欧美中文日韩在线| 国内成人精品一区| 一本久道久久久| 亚洲成在线观看| 久久久成人网| 国产酒店精品激情| 午夜精品久久一牛影视| 久久久久久久久一区二区| 欧美激情网站在线观看| 一区二区高清在线| 亚洲夜晚福利在线观看| 9l国产精品久久久久麻豆| 亚洲伦理自拍| 午夜国产精品影院在线观看| 韩日欧美一区二区三区| 国产精品chinese| 亚洲福利视频三区| 久久综合伊人77777尤物| 日韩午夜在线观看视频| 欧美日韩中文字幕综合视频| 亚洲人体大胆视频| 欧美午夜三级| 久久国产福利国产秒拍|