日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫FIT5057 Project Management
代寫FIT5057 Project Management

時間:2024-09-05  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯


FIT5057 Project Management

Semester 2, 2024

Assignment Two – Team Assignment

Due Dates:

● Group  submission  (5%): Team  Charter. There is a single Team Charter for each team, and one team member submits the file via Moodle as a team, and all the other team members must confirm the student statement in Moodle before the deadline: Week 6, 23.55 Monday 26 August 2024.

● Individual submission (75%): submit everything else as an individual via Moodle before the deadline: Week 10, 23.55 Monday, 30 September 2024.

● Group demonstration (20%): Each team will work collaboratively on Deliverable 3 and conduct a team demonstration in their designated applied classes:  During weeks 7 and 8 of the teaching period.

● Optional task- Engagement task. This task will attract up to 5 additional marks if you deliver a research- based presentation of up to 5 minutes in one of the unit workshops or applied classes on selected topics. Conditions apply.

Value: 50% of overall unit assessment

Mode of Submission: Online via Moodle

LEARNING OBJECTIVES

The aim of this assignment is to provide students with the opportunity (working as a team and as an individual) to learn and demonstrate their analytical and project management skills through the development of an information technology (IT) project management case study. The assignment aims to assess the following aspects of student learning about project management:

●   Skills in communicating projects.

●   Skills and knowledge from the Project Performance Domains

●   Working in a team.

SPECIFICATION AND DELIVERABLES

This assignment is based on the requirements of the NexaForge Studios. Student teams  undertaking the assignment are to play the role of project managers within an IT consultancy that NexaForge Studios has contracted to undertake a portfolio of projects that are intended to extend sales and bring in new customers (see below).

Note: students will not be required to develop a product as part of this process.

While the assignment requires the team to work together and support each other to plan the delivery of these projects, each team member will be responsible for one project. The project could be the one they proposed in their Assignment 1 or, could be a new topic if the students prefer to change their topic. The individual component of the assignment will be assessed based on the work submitted in Assignment 2 and not what was proposed in Assignment 1.

SUBMISSION INSTRUCTIONS

1.    The workshop topics will address different components of the assignment and you should actively

participate and engage in the classes, discuss and work on these as a team. Where required, present your progress to the tutor, who will provide support and advice.

2.   There are two written submissions:

a.  Group submission (Team Charter) due Week 6 (Monday 26 August, 11:55 PM).

b.  Individual submission (all deliverables) due Week 10 (Monday 30 September 2024, 11:55 PM).

3.    Submissions (group and individual) must take the form. of a single PDF document.

a.  Group submission should be named: <>_<>.pdf.

b.  Individual submission should be named: <>_<>_<>.pdf.

-   <> is Assignment 2.

-   <> is the group number that will be assigned to your group when you enrol yourself in groups through the Moodle portal.

-   <> is your unique Monash University student number.

-   For example, a file  name could be A2_0301_12345678.pdf, where the group number is ‘0301’ and the student ID is ‘12345678’ .

DEMONSTRATION INSTRUCTIONS

1.    Each team is required to demonstrate one Gantt chart (Deliverable 3, task 3.4) developed by one of the

team members, together with a reflective review of the team’s collaborative approach in developing work breakdown structures and Gantt charts, to their tutors during their allocated applied classes that occur in weeks 7 to 8.

2.    Your tutors will book a time for your team’s demonstration and communicate the time to you.

3.    All team members are expected to be present during demonstrations however, due to the time

constraints, only one team member should conduct the demonstration.

4.    You will receive verbal feedback on your demonstration and your assessment is entirely based on the

demonstration.

5.    You cannot request extensions for the demonstration tasks.

PLAGIARISM DECLARATION

When uploading your assignment on Moodle, you are required to accept the Student Statement (which includes a declaration that you have not plagiarised during the preparation of your assignment solution). You are required to ACCEPT the Student Statement; otherwise, you will not be able to submit your assignment electronically and your assignment will NOT be assessed.

NOTE : Marks may be deducted for any paragraphs or tables containing text which have been inserted into the document as screenshots or images. Any sections created in another word document or spreadsheet must be copied and pasted as text, (with the exception of the Gantt Chart, Risk Register and Stakeholder Registers).

GENERATIVE AI

AI & Generative AI tools may be used SELECTIVELY within this assessment. Where used, AI must be used responsibly, clearly documented and appropriately acknowledged (see Learn HQ).

Any work submitted for a mark must:

●     represent a sincere demonstration of your human efforts, skills and subject knowledge that you will be accountable for.

●    adhere to the guidelines for AI use set for the assessment task.

●     reflect the University’s commitment to academic integrity and ethical behaviour.

Inappropriate AI use and/or AI use without acknowledgement will be considered a breach of academic integrity.

LATE SUBMISSION

1.    Submission must be made by the due date. Unless an extension or special consideration has been

granted, or otherwise specified in the learning management system, students who submit an assessment task after the due date will receive a late-submission penalty of 5 percent of the available marks in that task. A further penalty of 5 percent of the available marks will be applied for each additional day (24-hour period), or part thereof, the assessment task is overdue.

2.    Assignments submitted more than seven days after the due date will not be marked.

3.    If you cannot complete an assessment (due to exceptional circumstances beyond your control), you

may be eligible for a short extension or special consideration. A short extension is two calendar days and is available once for each eligible assessment. The first short extension for a unit will be granted without a reason given. All subsequent extensions require a reason when the application is submitted. Special consideration is a longer extension (for more than two days). Eligible students must supply a reason and supporting documentation.

4.    For more details of the Special Consideration procedure and rules, and how to apply, visit:

https://www.monash.edu/students/admin/exams/changes/special-consideration

ASSIGNMENT TEAMS

WHAT IS A TEAM PROJECT?

A “Team Project” is NOT the same as a traditional “Group Project” .

In a “Team Project” the members of a team work on closely related problems (in this case projects within a portfolio of maximum 4 projects). Students submit some work as a team, in this case, (a) the “Team

Charter” . Students also submit other work as an individual, in this case, (b) the “Main Submission” (that is, all other components of the assignment).

Even though the “Main Submission” is an individual piece of work, you are expected to work alongside the other members of your team in the unit’s applied sessions as a number of elements of the individual “Main submission” depend upon decisions that you make collectively as a team (e.g. how to navigate your projects towards the success of your portfolio).

If, after reading the above, you are still unclear about the difference between a “Team Project” and a traditional “Group Project” then contact your tutor and/or Chief Examiner ([email protected]).

This assignment requires a collaborative effort by a team of students and includes both a team submission and an individual submission. Students must form. their teams (from attendees of the same tutorial/applied learning session) and elect a team leader to support the coordination of activities. Students should form. their teams in Week 4-5 applied class (no later than Week 6). Once confirmed, no change of team members is permitted without prior approval from the FIT5057 Chief Examiner (Dr. Roisin McNaney). Students should form. teams of 4 (if possible) or teams of 3 (if 4 is not possible, discuss with your tutor if this is the case). If you form a team of 3 people then you will still need to assume that you are splitting any budget and resources (if relevant) between 4 individual projects (with the 4th project being a ‘future endeavour’).

Context and Background

YOUR TEAM

You work in a project management consultancy partnership that undertakes contracts from clients and works with them to plan and manage internal service development projects that include IT design and development. The projects that you plan and manage are implemented by a combination of the client’s staff and external contractors that you source through the IT Contractor Rates Guide by HAYS (See the file uploaded to Moodle).

In phase 2 of the project, your client has reviewed the submitted business cases (project proposals) and shortlisted the 4 best proposals. You, as the project manager of one of the successful proposals, are now asked to join forces with up to 3 other successful project managers and form. a team to work towards achieving portfolio objectives in Assignments 2. Some of you have already formed a team during phase 1 (assignment

1). You will continue to collaborate with your teams.

* If you do not have a team at this stage please speak to your tutor.

THE CLIENT

NexaForge Studios is a market leader in the Double-A gaming industry. NexaForge specialises in crafting mid- market video games that blend professional development expertise with the creative spirit of indie studios. Their  titles   resonate  with   a  broad  audience,  striking  a  balance  between  innovation  and   accessibility. NexaForge’s clients comprise a diverse audience of gamers. They cater to console enthusiasts, PC players, and mobile gamers. Their  mid-market games  resonate  with those seeking engaging experiences  beyond AAA blockbusters.  NexaForge holds a significant market share in the Double-A gaming segment. Their focus on quality, innovation, and accessible gameplay sets them apart from their competitors including other Double- A studios, indie developers, and some larger non-indie studios. NexaForge competes by delivering polished experiences without the extensive budgets of AAA titles.

Their current annual revenue currently stands at an impressive $120 million. With their strategic push into new markets, they anticipate further growth. Senior management is expecting a 17% increase over the next

3 years. Through innovation and expansion to their game offerings. A diversified portfolio attracts different player demographics and opens new revenue streams Recognising the importance of player retention, they set another  KPI to  increase their  active  users  over the  same  period. They expect their  user  retention to increase: (i) Day 1 Retention (D1) – players who continue playing after the first day increase from the current 30% to 45%; (ii) Day 7 Retention (D7) – players who continue playing after the first week to increase from the current 12% to 30%; and (iii) Three-Month Retention (M3) – players whose interests are sustained over three months to change the current 8% to 16%.

THE CONTRACT

After the recent commercial success of their latest games, NexaForge executives have announced the creation of a portfolio package of up to 4 projects to extend sales and bring in new customers. They have dedicated a budget of $4.5M to spend on a portfolio of up to four projects to enter new markets and achieve their strategic goals of increasing revenue and increasing player retention.

Some technology aspects of the project, such as providing infrastructure and integrating the product into NexaForge’s platforms, are to be implemented by their in-house team of experts. However, all the remaining costs for the projects, and any profit that your partnership intends to make, must come out of the $4.5M budget.

Note that the $4.5M budget is for the entire portfolio of up to 4 projects and not just the one project you are proposing and therefore,  it  is  important to budget carefully where all expected costs and expenses  are justified and there are considerations for other potential projects in the portfolio. The portfolio of projects must be completed within 3 years of the contract start date. Your client did not specify the expected schedule for each  individual project proposal; however, they expect the schedule, budget and scope of work

(requirements, deliverables, delivery approach and cadence) to be balanced and feasible.

THE SUGGESTED PROJECTS

You can continue working on your proposed project from Assignment 1. However, if for any reason you prefer to change your topic, feel free to do so. You could choose one of the suggested  projects. The assessment of your submission will not be affected if you choose one of the suggested projects or change your topic from Assignment 1.

Note: If you and a colleague in your team have previously chosen the same topics for Assignment 1, one (or both) of you are required to change their topic for Assignment 2.

Project 1: Eidolon’s Veil

Eidolon’s Veil has a Surreal exploration and puzzle adventure genre that transports players to a dreamlike dimension where  reality  blurs  with  imagination. They  awaken  in  a  mysterious,  shifting world:  a  place  of forgotten memories, cryptic symbols, and hidden truths. The protagonist can transform. into different forms — a shadow, a wisp of light, or even an ancient tree. Each form. grants unique abilities. It includes symbolic puzzle solving by deciphering ancient glyphs, manipulating light and shadow, and altering the environment. The emotional explorations uncover fragments of memories tied to love, loss, and identity. Its visual style is hand-

painted landscapes that transition seamlessly between reality and abstraction. Useful references:

-     Gris: For its emotional impact, artistic visuals, and symbolic storytelling.

-     Journey: A poetic adventure emphasizing exploration and minimalistic narrative.

Project 2: Cipher Protocol

Cipher Protocol is in a Cyberpunk stealth-action genre and drops players into a dystopian metropolis ruled by mega-corporations. As a rogue hacker, they infiltrate secure facilities, manipulate surveillance systems, and expose dark secrets. The Dynamic Level Design enables Vertical exploration: climb skyscrapers, crawl through maintenance tunnels, and hack security drones. It has a morally complex story that includes choices that impact the city’s balance of power—corporate overlords, rebel factions, or anarchy.

Useful references:

-     Deus  Ex:  Human Revolution: A cyberpunk-themed game known for its intricate level design, stealth mechanics, and player choices.

-     Watch  Dogs:  Legion: Another cyberpunk-inspired title with hacking, open-world exploration, and a morally complex narrative.

Project 3: Retro Rivals

Retro Rivals has an arcade racing revival genre and has Nostalgic Vibes. Retro Rivals taps into the '80s arcade racing nostalgia. Players choose classic cars—sleek muscle cars, neon-lit speedsters, and quirky go-karts. Its aesthetics  are vibrant, retro visuals reminiscent of arcade cabinets and has an electrifying synthase soundtrack. Tracks pulse with synthwave energy and has time attack challenges e.g. beat ghost cars, set records, and unlock hidden shortcuts.

Useful references:

-     Horizon Chase Turbo: A modern take on classic arcade racing, complete with pixel art aesthetics and an '80s vibe.

-     OutRun: The iconic arcade racer that set the standard for high-speed, checkpoint-based gameplay.

Project 4: Stellar Nexus

Stellar Nexus is a Galactic Odyssey following a Sci-fi exploration adventure genre.  It invites players to captain their starship and explore a procedurally generated galaxy. Each star system holds secrets—ancient ruins, alien artefacts, and cosmic anomalies. Players can land on planets, engage in diplomacy with alien civilisations, and uncover lost technologies. Key features of this game are non-linear exploration where players follow their instincts,  artistic  visuals  (hand-painted  environments), and  emotional  storytelling  that  unravel  personal narratives hidden within dreams. The game doesn’t rely on a linear narrative. Instead, players encounter dynamic events, forge alliances, and influence the galactic balance. Players' decisions on diplomacy, trade, or conflict shape the galaxy’s fate.

Useful references:

-     No Man’s Sky: For its vast, procedurally generated universe and exploration mechanics.

-     Elite Dangerous: A space sim with realistic physics, trading, and exploration.

ASSIGNMENT TASKS

To formulate a successful portfolio, your team and you (as a project manager for your individual project) will complete the following deliverables following  a  predictive  (waterfall)  approach.  Discussion  of the Team Charter and the deliverables will be the focus of Workshops and Applied Sessions in weeks 5 to 9 of the semester:

●    Team Charter [Relevant content: workshop 4; applied 5]

●     Deliverable 1: Project Initiation [Relevant content: workshop 5]

●     Deliverable 2: Project Scope Management [Relevant content: workshop 5; applied 6]

●     Deliverable 3: Project Work Breakdown Structure and Project Schedule Management [Relevant content: workshop 5; workshop 6; applied 5; applied 6]

●     Deliverable 4: Project Cost Management [Relevant content: workshop 2; workshop 6; applied 7]

●     Deliverable 5: Project Risk Management [Relevant content: workshop 3; workshop 7; applied 8]

●     Deliverable 6: Project Quality Management [Relevant content: workshop 4; workshop 6; applied 7]

●     Deliverable  7:  Project Stakeholder and Communication  Management  [Relevant content:  workshop 2; workshop 7; applied 8]

Please  note that  here  is  a  writing  guide available  in  the  assignment  folder  in  Moodle  which contains a range of relevant templates that you can use to structure your report.


請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp





 

掃一掃在手機打開當前頁
  • 上一篇:Specification for Automail代寫、Java/C++設計編程代做
  • 下一篇:U6300編程代做、代寫c/c++,Java程序語言
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 trae 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        亚洲中字黄色| 欧美专区亚洲专区| 欧美激情视频网站| 这里只有精品丝袜| 亚洲欧美一区二区三区极速播放| 久久精品日产第一区二区三区| 久久综合网hezyo| 欧美国产精品人人做人人爱| 99精品视频免费全部在线| 久久精品国产清自在天天线| 欧美在线免费播放| 久久久人人人| 国产精品乱码一区二三区小蝌蚪| 蜜桃av一区二区在线观看| 国产精品夜夜夜一区二区三区尤| 国产精品一国产精品k频道56| 亚洲一区二区精品在线观看| 国产精品影院在线观看| 日韩视频在线观看国产| 国内精品视频666| 欧美日韩一级视频| 久久精品天堂| 亚洲激情国产精品| 欧美日韩福利| 久久久亚洲精品一区二区三区| 国产视频精品免费播放| 亚洲国产精彩中文乱码av在线播放| 午夜天堂精品久久久久| 久久国产色av| 国产精品嫩草影院一区二区| 国产精品入口夜色视频大尺度| 亚洲国产精品嫩草影院| 欧美一区二区黄| 国产精品久久久久91| 久久久久久午夜| 亚洲人成7777| 久久影院亚洲| 亚洲精品专区| 午夜精品久久久久久久久久久| 欧美系列亚洲系列| 国产嫩草一区二区三区在线观看| 国产日韩精品久久| 一本大道久久a久久精品综合| 久久精品噜噜噜成人av农村| 国产综合色产| 国产精品成av人在线视午夜片| 国产精品久久久久影院亚瑟| 久久国产日本精品| 国产精品久久看| 欧美午夜理伦三级在线观看| 欧美成人网在线| 国产精品日韩欧美一区二区三区| 伊人成人开心激情综合网| 韩国v欧美v日本v亚洲v| 国产精品免费一区二区三区在线观看| 国产视频一区欧美| 牛夜精品久久久久久久99黑人| 欧美激情视频网站| 欧美色综合天天久久综合精品| 亚洲美女精品成人在线视频| 欧美一区免费视频| 亚洲成人在线观看视频| 亚洲国产精品一区二区第一页| 亚洲一区二区三区国产| 亚洲欧美日韩国产| 欧美亚洲视频一区二区| 欧美国产日韩一区二区在线观看| 亚洲一区二区久久| 欧美日韩精品免费观看视一区二区| 久久在线免费观看| 欧美夫妇交换俱乐部在线观看| 亚洲另类黄色| 欧美日韩精选| 美女精品在线| 玖玖玖国产精品| 亚洲精品乱码久久久久| 欧美日韩精品免费观看视频完整| 亚洲精品1区2区| 欧美 日韩 国产一区二区在线视频| 亚洲精品国产精品乱码不99按摩| 亚洲国产天堂久久综合网| 国产精品久久久久国产a级| 国产亚洲毛片| 国产一区视频在线观看免费| 欧美日韩国产一区精品一区| 国产精品亚洲一区| 久久精品人人做人人爽| 在线观看日韩av先锋影音电影院| **性色生活片久久毛片| 午夜精品久久久久久久久久久久久| 日韩一级成人av| 欧美日韩免费精品| 亚洲美女免费精品视频在线观看| 欧美日韩另类综合| 欧美日韩在线视频一区二区| 午夜精品国产更新| 欧美精品精品一区| 最新69国产成人精品视频免费| 亚洲国产欧美一区| 欧美午夜一区二区三区免费大片| 亚洲视频专区在线| 欧美一区二区视频97| 久久精品导航| 国产字幕视频一区二区| 国产精品99久久久久久宅男| 韩国三级电影久久久久久| 这里只有精品在线播放| 欧美一区亚洲| 国产亚洲一区二区三区在线观看| 亚洲第一色中文字幕| 欧美成va人片在线观看| 久久五月激情| 欧美成人午夜| 国产精品一二三四| 国产精品成人一区二区艾草| 国产精品进线69影院| 欧美精品久久久久久久久老牛影院| 欧美日韩国产成人高清视频| 欧美在线观看一二区| 99国产欧美久久久精品| 亚洲激情欧美激情| 欧美黑人在线播放| 久久香蕉国产线看观看av| 亚洲国产精品久久久久| 亚洲精品欧美日韩| 亚洲制服欧美中文字幕中文字幕| 国产日产欧产精品推荐色| 免费h精品视频在线播放| 欧美日韩免费高清一区色橹橹| 欧美日韩视频在线一区二区观看视频| 一本色道久久综合| 国产精品久久久久久久久久直播| 欧美激情第一页xxx| 欧美日韩在线免费| 国产精品免费视频xxxx| 欧美精品观看| 欧美一区二粉嫩精品国产一线天| 国产精品99久久久久久有的能看| 亚洲天堂av在线免费| 久久久青草青青国产亚洲免观| 国产精品久久久| 国产精品日韩二区| 亚洲视频在线二区| 美女视频黄免费的久久| 国产欧美日韩亚洲精品| 久久久久成人精品免费播放动漫| 日韩一级成人av| 91久久精品国产91久久性色tv| 欧美综合第一页| 欧美一区高清| 午夜一区在线| 美女黄毛**国产精品啪啪| 国产在线高清精品| 国产精品影音先锋| 欧美午夜一区二区三区免费大片| 久久综合99re88久久爱| 欧美成人精品一区二区三区| 欧美日韩免费一区| 国产欧美日韩一区二区三区在线| 国产综合欧美| 亚洲七七久久综合桃花剧情介绍| 欧美一区二区黄色| 亚洲精一区二区三区| 亚洲人成网站影音先锋播放|