日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COM6471 a Wordle simulator  編程

時間:2023-12-26  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



 Foundations of object-oriented programming 
Assignment 2023 – a Wordle simulator  
 
This is the assignment for COM6**1 Foundations of Object Oriented Programming, 
The aim of this assignment is to test your ability to: 
●Write an object oriented program in Java that makes use of several different classes. 
●Write classes from a basic specification, which is vague in some details. 
Ensure that you read the entire assignment specification carefully before you begin. This is a challenging assignment, and you will need to allow some time to design your solution before you begin writing any code. 
Introduction 
This assignment requires you to build a Java program to simulate the popular game Wordle (see https://www.nytimes.com/games/wordle/index.html for details). In this game a 5-letter English word is chosen from a list, and the player must guess the word in six attempts or less. Following each guess, the player is told which characters in the guess are present in the chosen word, and which of these characters are in the right location. The player uses this information to deduce the chosen word. 
 
In this assignment, you will write a Java program to simulate Wordle that will run in one of two modes: 
1.Computer selects a word at random from a list that is stored in a text file, and the user has six attempts to guess the chosen word. 
2.User selects a word from a list that is stored in a text file, and the computer has six attempts to guess the chosen word. 
 
I have provided two Java classes, and your submission must use these classes, as well as others that are specified below. 
 
Unfair means 
We take the use of unfair means very seriously[]. This is an individual assignment. You must work on it alone and hand in your own code. You must not share code with other students, or submit work done by another student, or anyone else. 
You must not post this assignment to any website to seek assistance, and you must not use code downloaded from anywhere except the two classes I have made available on Blackboard. All submissions will be run through specialised software that detects similarity among Java programs, as well as similarity to online resources, and action will be taken in cases where unfair means are suspected. 
 
Task and requirements 
 
Overview 
The aim of this assignment is to write a Java program to simulate Wordle. Your code must include at least four classes: 
●WordleGame.java – This class is provided for you to download from Blackboard. You must use this code, and it should not be modified in any way. 
●BaseGame.java – An outline for this class is provided for you to download from Blackboard. You will need to populate the class with instance fields and methods. 
●UserGuesses.java and ComputerGuesses.java – These classes should extend BaseGame.java, and each should provide a run() method that provides a concrete implementation of the abstract run() method in BaseGame.java. 
Your program should compile with javac WordleGame.java, with java version 17 and should run when the user types java WordleGame. When it runs, your program will generate the following dialogue: 
 
A new game has been created 
Please select either (1) User guesses or (2) Computer guesses : 
 
User guesses game 
A game where the user guesses should then proceed as follows: 
 
Please select either (1) User guesses or (2) Computer guesses : 1 
Constructing a new game with user guesses 
The computer has selected a word, and you have 6 attempts to guess it. 
The computer will respond with: 
+ to denote a correct character in the right location. 
* to denote a correct character. 
X to denote an incorrect character. 
 
Attempt 1 of 6 
Available letters : abcdefghijklmnopqrstuvwxyz Please enter a word, 5 characters long : idler 
Checking -idler- is valid 
Word -idler- contains a-z only 
Word -idler- is valid 
Your guess : idler Response   : XX+*X 
 
Attempt 2 of 6 
Available letters : abc_efgh_jklmnopq_stuvwxyz 
Please enter a word, 5 characters long : uncle 
Checking -uncle- is valid 
Word -uncle- contains a-z only Word -uncle- is valid 
Your guess : uncle Response   : *XX*+ 
 
Attempt 3 of 6 
Available letters : ab efgh_jklm_opq_stuvwxyz  
Please enter a word, 5 characters long : 
 
And so on, until all 6 attempts have been used.
 
The first stage is for the computer to select a word, at random, from a list of 5-letter words that are read in from a text file. This text file must be stored in the same folder as the Java source code. You can use EasyReader to read the list. 
I have provided two text files for you to use. Each file has an integer on the first line, which gives the total number of words in the file. The file called FiveLetterWords.txt contains a list of 26 words, and is intended for you to use as you develop your code. Since the number of words is small, you will be able to check that your code is working correctly. 
 
The second file is called sgb-words.txt, and is a list of 5757 commonly used 5-letter words[ Available for download from https://www-cs-faculty.stanford.edu/~knuth/sgb.html  ]. Once you believe that your code is working correctly, your code should read in the words from this file instead. 
 
The final version your program that you submit should upload and store the words from sgb- words.txt, which must be located in the same folder as the Java code. Do not prefix the filename with a path such as C:\MyJava\Assignment. 
 
Each time the user enters a word, your program should check that it is a 5-letter word, and that it contains only alphabetic characters and hasn’t been tried before. If the word is too long, the user should try again: 
 
Please enter a word, 5 characters long : 24gerg 
Checking -24gerg- is valid 
Word -24gerg- is not the right length 
Word is not valid – try again 
Please enter a word, 5 characters long : 
 
In a similar way, if the word contains any incorrect characters, the user should try again: 
 
Please enter a word, 5 characters long : 12345 
Checking -12345- is valid 
Word -12345- contains incorrect characters, use a-z only 
Word is not valid - try again 
Please enter a word, 5 characters long : 
 
 
 
Similarly, if the word has been tried in previous attempt, your program should be able to tell in which attempt the word has been used (3/6 attempt below means the word never has been used in the third attempt) and ask the user should try a new word: 
 
Please enter a word, 5 characters long : never 
Checking -never- is valid 
Word -never- used in the 3/6 attempt, try another word 
Word is not valid - try again 
Please enter a word, 5 characters long : 
 
Following each attempt, your program should compare the selected word and the guessed word, and then produce a response that is composed of the three characters ‘+’, ‘*’, and ‘X’ indicating that the corresponding letters are in the correct location, present in the word, and not present in the word respectively. Your program should also be able to tell the repetition of letter(s) in the word. For example, if the correct answer is ‘never’, a response of ‘****X’ should be obtained for the guess ‘every’. This indicates there are two ‘e’s in the correct word. If the correct answer is ‘value’,  a response of ‘**XXX’ should be obtained for the guess ‘every’. This indicates only one ‘e’ in the correct word. A list of available letters should then be updated, replacing those letters that are not in the word with the underscore character ‘_’.  
 
At the end of the game, the user should be presented with a message that either congratulates the user for solving the puzzle, or explains that the maximum number of attempts has been exceeded and gives the correct answer: 
 
Attempt 6 of 6 
Available letters : ab_d_fghijk_m_opqrstuvwxyz Please enter a word, 5 characters long : uncle 
Checking -uncle- is valid 
Word -uncle- contains a-z only 
Word -uncle- is valid 
 
Your guess : uncle Response   : *XXXX 
You have not managed to guess the word this time. 
The correct answer was : fruit 
 
Computer guesses game 
If the user selects a game where the computer guesses, then the game should proceed as follows. 
 
Please select either (1) User guesses or (2) Computer guesses : 2   
Constructing a new game with Computer guesses 
Select a word by choosing a number between 0 and 25 : 6 
Attempt 1 of 6 
Guess is : kicks 
XXXXX 
 
Attempt 2 of 6 
Correct word : great, previous guess : kicks 
Total number of possible words is : 8 
Selecting a random word number : 5/8 
Guess is : tough 
*XX*X 
 
Attempt 3 of 6 
Correct word : great, previous guess : tough 
Total number of possible words is : 3 
Selecting a random word number : 3/3 
Guess is : never 
X*XX* 
 
Attempt 4 of 6 
Correct word : great, previous guess : never 
Total number of possible words is : 1 
Selecting a random word number : 1/1 
Guess is : great 
+++++ 
 
If the answer is guessed correctly within 6 attempts, the remaining attempts will be skipped. If the correct answer has not been reached, your program should continue until all 6 attempts have been used. 
 
First, the user should choose a word by selecting a number between zero and the number of words in the word list. In this example the word is chosen from the 26 words in the text file 
FiveLetterWords.txt, but your final submission should use the file sgb-words.txt so the word will be chosen from the 5757 words in this file. 
 
The computer should then guess a random word from the complete list for the first attempt only. For each subsequent attempt, the computer should construct a new list of words that do not contain characters that are identified by ‘X’ and not identified by ‘*’ or ‘+’, in the response to the previous guess. If you have followed the previous guideline to construct a new list of words that do not contain characters identified by ‘X’ without considering the ‘*’ and ‘+’ in the response to the previous guess, you will not lose any mark. You should decide on a suitable way to store each new list of words. A word will then be selected randomly from this list in the subsequent guess. 
 
General requirements and implementation notes 
●Your submission must conform to the specification below: 
oYour submission must use WordleGame.java, and you should add your own code to the template BaseGame.java. 
oYour submission must also include the required classes UserGuesses.java and 
ComputerGuesses.java 
oYour code must operate exactly as shown in the examples above. 
●Where there is no exact specification for the way the code should operate, you are free to choose a suitable approach. 
●You may ask questions about these requirements, but we cannot provide help with your 
assignment code, and will not check your code before submission. 
●Your code must compile from the command line, and should not be assigned to a package. 
●You can use any of the classes provided in the Java 17 API (https://docs.oracle.com/en/java/javase/17/docs/api/index.html)

●Although you are free to use more advanced Java features not covered in (e.g. the java Collections classes), it is not necessary to use them. 
●You must not use any other third party Java API or code library except for this package, and the classes provided. 
●Your code must read in a word list from the file sgb-words.txt, which must be stored in the same folder as the Java source code. 
You should write your code using a code editor. You should compile and run your code in the Command window prompt (Windows PC) or a terminal window (Mac or Linux), which is independent from the code editor.  Using an integrated development environment such as Eclipse or IntelliJ is not recommended because these tools are beyond the scope of this module. Using these tools will result in code that may not meet the general requirements listed above. 
 
Getting started 
As a first step you should write skeleton code for the UserGuesses and ComputerGuesses classes, which contains a constructor and a run() method, and uses System.out.println() to display where the focus of control is. 
The next step is to consider how each of the classes in the program relates to the other classes. This is best done on a sheet of paper. You should identify what each class needs to know, and what each class needs to do in order to deliver the requirements. 
You should also investigate if there are common behaviours and information that can be abstracted, and should consider if any additional classes are needed. You may decide that some variables can be defined as constants. Based on your analysis, you will be able to identify the instance fields and methods for each class. 
Code each class incrementally and use a test harness – either a separate test class with a main method, or a main method embedded in the class. 
Each time you make changes to the class, compile and test it. If it fails to compile, or runs incorrectly, then go back over your most recent changes and isolate the problem. 
 
Submission and deliverables 
Before you upload your code, check that it compiles on the command line using java. It is a good idea to check that it compiles and runs on one of the University computers. Check that your code is not part of a package. Do not submit archives (e.g. zip files) or .class files. 
 
Your code should then be submitted as a java files and uploaded to Blackboard using the upload tool 
Assessment 
Your code will be assessed for functionality and style. A mark of zero will be awarded for programs that do not compile; it is therefore important that you check that your code compiles on a University computer with Java 17 before you submit it, in case there are any issues with the configuration of your own computer. In particular, you should check that your code and comments do not contain any Chinese characters. 
Marks will be allocated as follows. 
Half of the marks (20/40) will be awarded for functionality and half (20/40) for design, testing, and style. There are many different ways to code the solution to this assignment. There is no single “correct” solution, and I fully expect a range of implementations to be submitted. However, some solutions are better than others because they are more concise, and more readable. 
Functionality will be assessed as follows: 
●Code compiles. If your code does not compile because it is incomplete or contains an error then you will be awarded a mark of zero. 
●The game is played correctly by the user : Computer selects random word from list stored in sgb-words.txt, user supplies up to 6 guesses, computer correctly identifies each character and returns the result (5 marks). 
●The game is played correctly by the computer : User selects random word from list stored in sgb-words.txt, computer generates an initial random guess, and then correctly generates a reduced list of words based on comparison between the random guess and the chosen word, computer then selects a word from this reduced list (10 marks). ● User input is validated correctly at each stage (5 marks).  
Design, testing and style will be assessed as follows: 
●Design. Each class in the design has clear responsibilities and collaborations with other classes, has an appropriate set of methods and instance fields, suitable access modifiers are used to preserve encapsulation, and abstraction is used to enable concise coding (5 marks). 
●Testing. Evidence of code used to test the behaviour of each class. This could be either a test harness for each class, or a separate test class (5 marks). 
●Style. Code is written with good style (10 marks). Code written in good style will have the following characteristics: 
oEach class will have a header comment, typically specifying the program name, the author, and the date. 
oOther comments will only be present where necessary to enable readability. 
oThe code is indented consistently throughout using four spaces and not tabs, so that the code in each method is easily identified. 
oVariables and methods have meaningful names (except for loop variables, which can be a single letter, e.g. for (int j = 0; j <= max; j++) ). Variables and methods should be in camelCase (e.g. gameType). 
oThere are sufficient lines of code to meet the requirements, and no extra, unreachable, or unnecessary code or comments. o See https://software.ac.uk/resources/guides/writing-readable-source-code for further details on how to write good quality readable code. 
 
 
請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

掃一掃在手機打開當前頁
  • 上一篇:拼多多哪家莆田鞋店鋪好?推薦10個良心商家店鋪
  • 下一篇:代寫CSCU9B3、代做Python,Java編程
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 trae 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        欧美国产日韩一区二区在线观看| 国内揄拍国内精品少妇国语| 亚洲欧美综合另类中字| 久久久免费观看视频| 一二美女精品欧洲| 夜久久久久久| 国产精品国产三级国产aⅴ入口| 免费看黄裸体一级大秀欧美| 亚洲免费影视| 久久成人在线| 香蕉久久夜色精品国产使用方法| 老司机成人在线视频| 久久久久久久综合狠狠综合| 久久久久久国产精品一区| 一本色道久久综合亚洲91| 国产精品久久久久免费a∨大胸| 欧美a级片网站| 国产精自产拍久久久久久蜜| 国产精品久久一区二区三区| 国内精品久久久久国产盗摄免费观看完整版| 久久免费的精品国产v∧| 国内精品久久久久久久影视麻豆| 一区二区三区导航| 国产精品午夜在线| 国产精品乱码一区二三区小蝌蚪| 欧美亚洲成人网| 亚洲高清影视| 一区二区三区色| 欧美久久久久免费| 免费在线观看成人av| 欧美日韩大陆在线| 国产精品一区二区你懂的| 亚洲在线观看视频网站| 国产精品麻豆欧美日韩ww| 欧美国产激情二区三区| 国产日韩精品久久久| 国产精品看片你懂得| 国产精品女主播一区二区三区| 亚洲日韩第九十九页| 欧美日本在线一区| 国产日韩欧美一区在线| 久久久久久久久综合| 久久偷看各类wc女厕嘘嘘偷窃| 国产精品mv在线观看| 亚洲精品久久久久久久久久久久久| 久久精品一区二区三区四区| 亚洲小说区图片区| 国产精品国产馆在线真实露脸| 亚洲精品国产无天堂网2021| 欧美精品在线极品| 久久蜜臀精品av| 在线视频你懂得一区二区三区| 国产精品免费福利| 精品91在线| 欧美一级淫片播放口| 国产精品久久二区二区| 国产综合精品一区| 一区二区三区欧美| 亚洲国产精品成人| 国产精品高潮视频| 久久久美女艺术照精彩视频福利播放| 欧美va日韩va| 亚洲国产午夜| 美女视频一区免费观看| 免费看精品久久片| 久久夜精品va视频免费观看| 久久精品中文| 欧美成人在线免费观看| 欧美视频在线一区二区三区| 亚洲午夜日本在线观看| 日韩网站在线| 国产精品美女久久久久久免费| 国产精品国产三级国产专播品爱网| 久久久久久尹人网香蕉| 国产欧美一区二区精品性色| 国产自产v一区二区三区c| 国产亚洲欧美aaaa| 另类春色校园亚洲| 国产精品久久久久久久久免费桃花| 亚洲一区二区三区色| 欧美精品亚洲一区二区在线播放| 国产欧美日韩免费| 欧美影院成年免费版| 欧美日韩精品在线视频| 欧美偷拍一区二区| 免费成人你懂的| 在线观看欧美精品| 久久精品国产第一区二区三区| 国产亚洲人成a一在线v站| 午夜亚洲一区| 宅男噜噜噜66一区二区| 国产女主播视频一区二区| 欧美α欧美αv大片| 欧美日韩亚洲天堂| 一本色道婷婷久久欧美| 亚洲欧美制服中文字幕| 性欧美大战久久久久久久久| 亚洲深夜影院| 亚洲一区在线直播| 欧美日韩亚洲国产一区| 国产精品毛片va一区二区三区| 亚洲欧美日韩国产| 亚洲婷婷国产精品电影人久久| 久久久久久久精| 亚洲国产小视频| 国产精品女人久久久久久| 国产精品成人一区| 亚洲视频网在线直播| 国产伦精品一区二区三区四区免费| 久久精品国产一区二区三| 欧美日韩亚洲激情| 欧美精品在线看| 欧美日韩国产黄| 日韩视频亚洲视频| 久久精品国产第一区二区三区最新章节| 欧美bbbxxxxx| 欧美日韩亚洲综合一区| 欧美一区二区精美| 欧美精品福利视频| 久久久久国产一区二区三区四区| 欧美精品久久久久久久免费观看| 黄色一区二区在线观看| 狠狠色丁香婷综合久久| 亚洲美女视频网| 合欧美一区二区三区| 亚洲一区三区在线观看| 久久久久久久网| 欧美日韩性生活视频| 99国产精品99久久久久久粉嫩| 亚洲精品一区在线| 欧美日韩亚洲高清| 一区二区冒白浆视频| 亚洲国产高清高潮精品美女| 夜夜狂射影院欧美极品| 久久精品亚洲精品国产欧美kt∨| 欧美激情在线播放| 亚洲夫妻自拍| 久久久久久伊人| 亚洲一级在线观看| 亚洲性图久久| 韩国在线一区| 亚洲欧洲另类国产综合| 久久偷窥视频| 亚洲福利一区| 久久在线观看视频| 一本色道久久综合精品竹菊| 欧美影院在线播放| 亚洲欧洲精品一区二区三区| 久久国产婷婷国产香蕉| 亚洲午夜激情免费视频| 一本久久a久久免费精品不卡| 一本色道久久综合亚洲91| 亚洲一区精彩视频| 嫩草伊人久久精品少妇av杨幂| 国产一级久久| 欧美另类变人与禽xxxxx| 亚洲日本精品国产第一区| 香蕉久久a毛片| 亚洲精华国产欧美| 亚洲欧美精品一区| 伊人久久综合| 亚洲特级片在线| 欧美一区二区三区播放老司机| 一本色道久久加勒比88综合|