日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫159.102、代做C++程序設計

時間:2023-11-24  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



159.102 Instructions for Assignment 3
Assignment 3 starts in Week 9 and is due in Week 11 (26 October 2023).
NOTE: Assignment 3 counts 10% towards your final result.
It is a good idea to put your name and ID number in a comment at the top of your program.
You have been given a contract by a factory that produces buttons. It is important that the factory
identifies damaged buttons so that they are not supplied to the stores. The factory has a camera that takes
a photo of buttons. The camera works only in black and white (no colour) and the resolution is not very
good, but that is not a problem.
Your job is to write a C++ program that identifies any damaged buttons in the photo. You need to
produce an image that displays a box around each button. If the button is damaged you must display a
red box and if the button is not damaged you must display a green box. Make sure you read carefully
through all the sections below.
Section A - input
The input to your program is the photo taken by the camera in the factory. This is available in a .ppm file
called Buttons.ppm. This file is available under Assessments on Stream. Do not edit this file in any way.
If you accidently modify the file then download a fresh copy of the file from Stream.
Your program must be able to work with any such photo. Do not assume a specific number of buttons.
Do not assume that buttons will always be in the same place in the photo. You can assume that buttons
are always the same basic size and that buttons will not be touching each other.
(Hint: Before starting on your program, check that the .ppm file has no errors. Download Buttons.ppm
from Stream and convert it to .bmp (or other format) and look at it. The display should look like this:
Just for interest – you can tell that the resolution of the camera is low because of the “stepped” edges to
the buttons in the image. Actually, for many problems of this type (i.e. identifying defects in products) it
is often better to use a black-and-white photo because the defects stand out more clearly.
2
Section B – understanding the problem
Like many “real-life” systems, this type of project can never be perfect (which is what makes real-life
projects interesting). We do the best we can by noting the following:
Notes about the problem:
1. Buttons appear as white (or light grey) objects on a dark background. This is a black-and-white
photo which means every pixel is a shade of grey (i.e. the R, G and B values are the same for each
pixel). We define a pixel to be part of a button if its R (or G or B) value is greater than 128.
2. There will always be a few pixels around the edge of a button (depending on the shadows) that are
darker than this and will thus not count as part of the button. This does not matter.
3. We need to know how to “identify” a button. Basically we look for pixels where the R value is
greater than 128. But we need more than this – see next section below.
4. To draw a box around a button you need to know the minimum and maximum x-value of all
pixels in the button and also the minimum and maximum y-value of all pixels. The box then has a
top left corner of (xmin, ymin) and a bottom right corner of (xmax, ymax) and so on.
5. Some thought needs to be given to how we define a “damaged” button. This is entirely up to you.
Hint: a damaged button will have less total pixels than an undamaged button.
Section C – the algorithm to identify a button in the image
A button consists of pixels with R value greater than 128 AND the pixels must touch each other. If we
work through every pixel, we can identify a button by:
a) finding a pixel with R value greater than 128
b) finding all other pixels that connect to that pixel (and have R value greater than 128)
c) go back to where we were in (a) and continue
The image below is trying to show this. Step (a) is shown in yellow. We start at the top left and work
steadily across and down the image until we find a suitable pixel. Step (b) is shown in red – we find all
pixels connected to the first one. Step (c) is shown in green – we go back to where we were at step (a)
and continue looking for pixels with R value greater than 128. Note that this diagram is to get the idea –
the drawing is not perfect.
Now let us look at step (b) in more detail – if we have one pixel in the button, how do we find the others?
3
Assume that we have found pixel A at location (x, y) with an R value of greater than 128. Thus we know
that pixel A is inside a button. We can then work through the pixels that touch pixel A (they are pixels B,
C, D and E). Note the locations of these pixels. Pixel B is in the same row of the image as pixel A so has
the same y value. But pixel B is one place to the left so it has a x value of x – 1. Pixel E is in the same
vertical column of the image as pixel A so has the same x value. But pixel E is one place further down
the screen so it has a y value of y + 1. Similarly for the other pixels.
Now that we know how to identify the “next door” pixels of pixel A, we have an algorithm as follows:
Find pixel A at location (x, y) and look for all connected pixels by:
Find pixel B at location (x – 1, y) and look for all connected pixels;
Find pixel C at location (x + 1, y) and look for all connected pixels;
Find pixel D at location (x, y – 1) and look for all connected pixels;
Find pixel E at location (x, y + 1) and look for all connected pixels;
This is a recursive algorithm – find the pixels connected to A by finding the pixels connected to B, etc.
While this may not look like the famous “caves” program, it is essentially the same situation. And we
have the same problem. We could develop an infinite loop where pixel A checks pixel B which checks
pixel A which checks pixel B, etc. And we solve the problem in the same way, i.e. we put a boolean into
each pixel and as soon as we have checked a pixel we exclude it from the search. Do not check that pixel
again.
Every recursive function needs a base case. In this case there are two which are:
- return if the pixel you are checking has an R values of 128 or less
- return if this pixel is excluded from the search (i.e. if this pixel has been checked before)
Some astute readers may have noticed that we are going on as if they are FOUR pixels next door to pixel
A when in fact there are EIGHT next door pixels. We left out the diagonal pixels. The reason for this is
that the recursion eventually works its way through all adjacent pixels. E.g. the pixel that is up and to the
left of A is also above B so will be checked when B is checked.
4
Section D – program design
There was another programmer who used to work at the factory. Unfortunately, that programmer did not
study 159.102 at Massey and was therefore unable to complete the project. You may find some
interesting ideas in the partially completed program which is called Ass3-start.cpp and is available under
Assessments on Stream.
Download the program called Ass3-start.cpp and study it.
You MUST use the class called pixel_class. Note that two of the methods are at the end of the program.
This class is as discussed in the notes but has an extra boolean variable called exclude to assist with the
recursive function. This exclude variable is set to false at the start of the program and is set to true if this
particular pixel has been checked.
You MUST use the following global variables:
int screenx, screeny, maxcolours;
pixel_class picture[600][600];
It is highly recommended that you also use the global variables:
int total, xmin, xmax, ymin, ymax; // these MUST be global
However, if you make the program work without these variables then you do not need to use them.
You MUST use the function called loadButtons exactly as it is in the program.
The rest is up to you. You can keep everything currently in the program or replace some of it as long as
you use the compulsory sections of code listed above.
The basic outline of the main program is as follows:
• load the photo data into the picture using the function loadButtons
• work through all pixels identifying buttons and placing boxes into the picture
• write the picture data to a new .ppm file
• (outside your program) convert your new .ppm file to .bmp and view it
Extra notes on drawing a box:
You draw a box (or in fact anything) by placing pixels of a particular colour into the picture.
A box needs four values called xmin, xmax, ymin, ymax.
The top left corner of the box is (xmin, ymin) and the top right corner of the box is (xmax, ymin).
The bottom left corner of the box is (xmin, ymax) and the bottom right corner of the box is (xmax, ymax).
To draw the top line of the box, use the following loop (or similar):
for (x = xmin; x <= xmax; x++) {
 picture[x][ymin].loaddata(R, G, B);
 picture[x][ymin].setexclude(true);
}
It is very important to set the exclude variable in each pixel to true. These pixels are now part of a box
and no longer part of the buttons image. They must be excluded from any future searches for buttons.
5
Section E – output
The output from your program is an image stored in a .ppm file. In order to view the image you will
probably need to convert it to a different format, e.g. a .bmp file.
The output image must show the buttons with boxes displayed around each button. The box must be red
if the button is damaged and green if the button is acceptable. It should look like this:
Oh dear, this image shows only green boxes. This is not the correct result.
Note 1: if you look very closely, you may see that some boxes do not perfectly sit around the button.
There may be one or two pixels on the “wrong side” of the green line. Do not worry about this. Do not
waste hours of time trying to get your boxes better than what is shown above. These boxes are perfectly
adequate to show which button is being referred to.
Note 2: you need to decide what defines a “damaged” button. Some buttons are obviously damaged,
others may be ok, not quite sure about that. Welcome to programming in the real world! As long as the
obviously damaged buttons are classified as damaged, that is ok. There may be one or two buttons that
some people may regard as damaged and other people may not. In the real factory, the “damaged”
buttons are checked by human experts before being discarded.
Some general notes about the assignments in 159.102
• You can find the assignment instructions in a file under Assessments and also the start week.
• You submit your assignments via Stream (under Assessments) before the due date and time
• The due date and time appear on the Assignment under Assessments (where you submit)
• Submit only your .cpp file
• Do not submit the .exe file or any data files or screen shots of the program running
6
• Staff are not available to check your assignment before you submit it.
• Do not rush into submitting an assignment. You may find useful information in the notes during
the week after the assignment starts.
• Assignments may use C++ knowledge from 159.101, 159.102 and elsewhere. However, if you
use knowledge from elsewhere, make sure you use it correctly.
IMPORTANT rules for assignments in 159.102
• You may get assistance when writing an assignment. Assistance includes asking questions and
getting ideas from teaching staff and other students. Assistance also includes asking for help
when your program is not working correctly and you cannot find the error.
• You may NOT get someone else to write your assignment for you. If you submit a program
written by someone else, you will lose a significant amount of the marks for the assignment.
• You may NOT copy a program from the internet. If you submit a program copied from the
internet you will receive ZERO marks for the assignment. It is very easy for markers to find the
same program on the internet.
• The important thing is that you must show that you understand what is happening in the program
you submit. Teaching staff will sometimes arrange zoom sessions with students to check that they
understand their submission. If this happens to you, please do not be offended – it is something
we have to do as part of the quality assurance for the course.
Working on your assignments in 159.102
• You need an editor/compiler to create and run your program. Atom is provided (see notes to
install Atom under Week 1) but you can use any other IDE that supports C++
• Build up your program, for example: start by only converting decimal to binary. When this is
working include binary to decimal. Then build in the error checking.
• Give yourself plenty of time. Do not start 6 hours before the deadline!
• Do not give up just because the deadline arrives. You will still get some marks for a partial
solution. In a difficult situation, you can apply for an extension.
Marking criteria for assignments in 159.102
Assignments are marked out of 10 and marks can be lost for:
• programs not compiling or running
• errors in code
• programs that have not been tested for a variety of situations
• programs that do not follow the instructions that are provided
• programs that appear to be written by someone else
• programs that are copied from the internet

請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

掃一掃在手機打開當前頁
  • 上一篇:代寫COMP1711、c++編程語言代做
  • 下一篇:4CCS1CS1代做、代寫c/c++,Python程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 trae 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品一区二区三区高清_久久国产热这里只有精品8_天天做爽夜夜做爽_一本岛在免费一二三区

      <em id="rw4ev"></em>

        <tr id="rw4ev"></tr>

        <nav id="rw4ev"></nav>
        <strike id="rw4ev"><pre id="rw4ev"></pre></strike>
        国产精品视屏| 在线成人性视频| 99视频在线观看一区三区| 久久久蜜桃一区二区人| 久久综合久色欧美综合狠狠| 中文精品视频一区二区在线观看| 久久婷婷人人澡人人喊人人爽| 欧美午夜片在线免费观看| 国产精品久久久久久久久久久久久| 亚洲欧美激情四射在线日| 国产精品久久久久久亚洲毛片| 久久影音先锋| 欧美黑人国产人伦爽爽爽| 欧美日韩妖精视频| 亚洲精品国产精品久久清纯直播| 欧美人妖在线观看| 欧美怡红院视频| 韩国亚洲精品| 两个人的视频www国产精品| 亚洲午夜精品久久久久久浪潮| 午夜精品福利视频| 欧美福利视频在线观看| 999亚洲国产精| 性做久久久久久| 在线观看日产精品| 免费视频亚洲| 久久乐国产精品| 好吊视频一区二区三区四区| 极品尤物久久久av免费看| 有坂深雪在线一区| 在线电影院国产精品| 久久久久青草大香线综合精品| 国产乱码精品一区二区三区忘忧草| 国产一区二区精品丝袜| 国产精品久久久久999| 欧美色图麻豆| 欧美日韩中文字幕精品| 国产主播喷水一区二区| 亚洲自拍偷拍视频| 久久久久国产精品www| 在线日韩中文| 欧美与欧洲交xxxx免费观看| 国产乱子伦一区二区三区国色天香| 在线观看国产一区二区| 在线成人国产| 亚洲网站在线播放| 亚洲一区二区三区免费观看| 今天的高清视频免费播放成人| 麻豆av一区二区三区久久| 国产人成一区二区三区影院| 久久久爽爽爽美女图片| 亚洲女爱视频在线| 亚洲精品乱码久久久久久日本蜜臀| 国产亚洲一本大道中文在线| 日韩亚洲欧美综合| 国产精品伊人日日| 99精品热视频| 欧美国产日产韩国视频| 免费欧美高清视频| 久久久久九九视频| 日韩视频在线观看国产| 一区二区三区**美女毛片| 欧美成ee人免费视频| 亚洲视频在线观看免费| 久久婷婷蜜乳一本欲蜜臀| 午夜精彩国产免费不卡不顿大片| 久久亚洲私人国产精品va| 久久综合久久美利坚合众国| 国产精品久久久爽爽爽麻豆色哟哟| 国产精品毛片va一区二区三区| 欧美日韩不卡合集视频| 葵司免费一区二区三区四区五区| 国产热re99久久6国产精品| 亚洲香蕉成视频在线观看| 欧美国产激情| 欧美激情一区二区三区在线视频观看| 亚洲精品永久免费| 亚洲美女尤物影院| 日韩午夜激情av| 欧美99久久| 免费人成网站在线观看欧美高清| 久久成人这里只有精品| 国产精品不卡在线| 裸体歌舞表演一区二区| 亚洲精品三级| 欧美精品在线观看91| 国产视频一区在线观看一区免费| 精品盗摄一区二区三区| 欧美精品成人一区二区在线观看| 久久久蜜桃精品| 亚洲国产精品悠悠久久琪琪| 亚洲第一福利在线观看| 一本色道**综合亚洲精品蜜桃冫| 亚洲夜间福利| 欧美日韩中文另类| 国产在线播放一区二区三区| 午夜精品久久久久99热蜜桃导演| 国产一级久久| 在线看日韩欧美| 经典三级久久| 欧美国产精品| 久久av一区二区三区亚洲| 久久久久久久综合| 欧美精品久久久久久久| 欧美在线观看一二区| 亚洲精品黄色| 91久久精品日日躁夜夜躁欧美| 亚洲欧美日韩国产一区二区| 欧美一级欧美一级在线播放| 欧美一区二区精品久久911| 亚洲一区二区精品在线观看| 国产精品免费小视频| 国内精品久久久久久久97牛牛| 午夜精品在线视频| 中文无字幕一区二区三区| 欧美天天影院| 在线播放国产一区中文字幕剧情欧美| 国产欧美一区二区在线观看| av成人激情| 亚洲国产精品成人综合色在线婷婷| 国产一区二区三区视频在线观看| 极品尤物一区二区三区| 国产在线国偷精品产拍免费yy| 亚洲精品午夜精品| 亚洲深夜激情| 亚洲国产成人高清精品| 欧美系列精品| 亚洲精品一区二区三区不| 在线精品国精品国产尤物884a| 亚洲国产成人porn| 亚洲一区3d动漫同人无遮挡| 欧美日韩精品伦理作品在线免费观看| 国产真实久久| 久久婷婷激情| 在线免费一区三区| 国产亚洲成av人片在线观看桃| 国产在线欧美| 久久视频国产精品免费视频在线| 久久久一区二区| 亚洲私人影院在线观看| 国产在线国偷精品产拍免费yy| 欧美日韩一区二区视频在线| 国产最新精品精品你懂的| 久久99在线观看| 狠狠爱综合网| 蜜桃久久av| 久久亚洲二区| 六十路精品视频| 久久狠狠久久综合桃花| 久久久久se| 狠狠色综合日日| 一区二区三区四区五区视频| 国内精品视频在线观看| 欧美日韩免费一区二区三区视频| 国产美女扒开尿口久久久| 国产欧美日韩专区发布| 亚洲欧美在线高清| 欧美国产精品日韩| 久久久久久久久久久久久久一区| 99亚洲一区二区| 91久久综合亚洲鲁鲁五月天| 欧美在线视频免费观看| 国产日韩欧美高清免费| 99这里只有久久精品视频|